This is a response or supplement to some key points, which Mr. Jonathan Blow delivered in a lecture at William Marsh Rice University, Texas, United States at 2010 September 27th. He is an independent video game developer and has made the hugely successful video game Braid (XBLA, PSN, PC, Mac OS, Linux). His personal website can be found here and The Atlantic has done a profile of him here.
He is an ardent proponent of ethical game design and has been known to preach about some contemporary games as being immoral due to their mechanics in more than one or two lectures. Examples provided were World of Warcraft, FarmVille, FrontierVille and the like. A lot of scope of this lecture had been delegated to this issue and I would like to add some of my own ideas to this affair of whether such games are ethical.