tag:blogger.com,1999:blog-90066938418827417772024-03-25T15:58:41.923+02:00Almantas Šukelis, game artAlmantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-9006693841882741777.post-62155901854717310892020-02-18T11:34:00.002+02:002020-02-18T11:34:58.963+02:00Rope Slash monstriukų animacijos<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/tlJqKVsaNJQ/0.jpg" src="https://www.youtube.com/embed/tlJqKVsaNJQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Animavau šiuos monstriukus hyper-casual žaidimui „Rope Slash.“ </span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><br /></span></div>
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-71363116377122818062019-06-07T13:55:00.003+03:002019-06-07T13:55:50.492+03:00Princesė balkone<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglGUUOTot6DVx2u4oObJKc3-4NGzrwT_Eb_2kkmWvor26Wu0E9vscQPDe37Yu4fkZLkWq8aezRSM_E3lsU5cjWiXmz_fy2qBDUyb3QgBeNDWJYHBc75dhpP0cvt_9Js9xa-RVtu0D0eGIb/s1600/Balkone_princes%25C4%2597.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglGUUOTot6DVx2u4oObJKc3-4NGzrwT_Eb_2kkmWvor26Wu0E9vscQPDe37Yu4fkZLkWq8aezRSM_E3lsU5cjWiXmz_fy2qBDUyb3QgBeNDWJYHBc75dhpP0cvt_9Js9xa-RVtu0D0eGIb/s320/Balkone_princes%25C4%2597.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
3D modelis, renderis ir skaitmeninė tapyba su Photoshop. Atkartojau sceną iš pieštinio animacinio filmo „Princesė ir varlius“ naudojant 3D įgūdžius. Skiriu žmonai Ievai ir katei Gilei.</div>
<div>
<br /></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-71194336671892900532017-08-30T15:09:00.000+03:002017-08-30T15:09:13.856+03:00Nauja „Goon Squad™“ teminė iliustracija<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ5_XAi1LapTibuL55p43js14BMgsii6Opg5v6xLNF744srf0_zFhkiV5jl1fXZLTuhPNg64VlanSSkWZav7YhBLcqQoll20RI2Y75yCbfobZmgD3i0_1lZRGbpxAc5GUkldhrkQBPmNGJ/s1600/Goon+Squad+main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="990" data-original-width="557" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ5_XAi1LapTibuL55p43js14BMgsii6Opg5v6xLNF744srf0_zFhkiV5jl1fXZLTuhPNg64VlanSSkWZav7YhBLcqQoll20RI2Y75yCbfobZmgD3i0_1lZRGbpxAc5GUkldhrkQBPmNGJ/s320/Goon+Squad+main.jpg" width="180" /></a></div>
<br />
I did this in one and a half week including feedback. After that, the background was added and it was polished by my colleague Timur Zarechnyj.Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-6950366031634227472017-04-13T15:28:00.000+03:002017-04-13T15:28:00.055+03:00Teminė „Goon Squad“ iliustracija ir kortos iliustracijos pavyzdys<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOE5qhKKXOUg31YQ14miCOZFFlXdVLzLbUVNka9hvP-awWYd-T-rhgUFVrkTZNjXy5dSQx_kmqVQEv1zir3Qq2H3PVvrI7kJsS0Nh3ZBrV12bRyXXfst_IDo42YfwrivbTYTtFUJhyphenhyphenrde7/s1600/Goon-Squad-iliustracija.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOE5qhKKXOUg31YQ14miCOZFFlXdVLzLbUVNka9hvP-awWYd-T-rhgUFVrkTZNjXy5dSQx_kmqVQEv1zir3Qq2H3PVvrI7kJsS0Nh3ZBrV12bRyXXfst_IDo42YfwrivbTYTtFUJhyphenhyphenrde7/s320/Goon-Squad-iliustracija.jpg" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwhAgP6QJMUm_YCt_JITHaHZ7EoldeI_yU-_1oChp5JtdTqOjV4trhnuLOtojtD75IR2jfSOtNSmH-m8ih1xr3ZDrKML7CtZ1CCfD72b20t1Z6_5VNd8X1DWxBZrCqm7J2DaWrmuz_GitN/s1600/Connie_and_Hyde.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwhAgP6QJMUm_YCt_JITHaHZ7EoldeI_yU-_1oChp5JtdTqOjV4trhnuLOtojtD75IR2jfSOtNSmH-m8ih1xr3ZDrKML7CtZ1CCfD72b20t1Z6_5VNd8X1DWxBZrCqm7J2DaWrmuz_GitN/s200/Connie_and_Hyde.jpg" width="162" /></a></div>
<br />
Iliustracijos, tapytos kartu su bendradarbiu Timur Zarechnyj. Jisai pradėjo tapyti, aš dailinau iki kol mes ir klientas būtume patenkinti. „Goon Squad“ teisės priklauso „Atari Inc.“Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-14688985127782146092016-09-23T08:50:00.000+03:002016-09-23T08:51:37.234+03:00Life drawing, older<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5F87kFoixmMGs3eFC9rV3aJJL-jxerBNHUXsOv0IQMsxF_yRLcr3aK9j4yoLcsQWJuO-3qSFQpYEiyZGDqbZSJT2i_iM4-P_mCvkpyC6QtnFvBslu-lXlUzgXds86V6IAUq0LWiP5Mpy2/s1600/12-02-22_Piesinys02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5F87kFoixmMGs3eFC9rV3aJJL-jxerBNHUXsOv0IQMsxF_yRLcr3aK9j4yoLcsQWJuO-3qSFQpYEiyZGDqbZSJT2i_iM4-P_mCvkpyC6QtnFvBslu-lXlUzgXds86V6IAUq0LWiP5Mpy2/s320/12-02-22_Piesinys02.jpg" width="211" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJcwAp9JPk97EBYWndNiJWymrBXQf9gHw_CK9YEUzjC9XgRmwG-OLQ7V3w3rZfSDv6b7-WpVvm6a4VA1ggoJQ0VaWdrwPwRTGPYKiyG0u9Oo2pyVOfzV48t5ZU3M8IxVGrF6V5DMWQqGB/s1600/250679_1639513202531_131068_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJcwAp9JPk97EBYWndNiJWymrBXQf9gHw_CK9YEUzjC9XgRmwG-OLQ7V3w3rZfSDv6b7-WpVvm6a4VA1ggoJQ0VaWdrwPwRTGPYKiyG0u9Oo2pyVOfzV48t5ZU3M8IxVGrF6V5DMWQqGB/s320/250679_1639513202531_131068_n.jpg" style="cursor: move;" width="203" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifNShC3zp2_hZKFB1BE09vgyUshWJ8Q17MdJIFJR1fYOceO72S7ZY1BNGF6Fwqng9dw0welZfmko_T5ZBvSimAuMVTfIH3QuKxlqQKy7ot5Jg-TElpOSMpTVLG6asOfR_0RoU7x3gD_fIF/s1600/199925_1536339263247_5939396_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifNShC3zp2_hZKFB1BE09vgyUshWJ8Q17MdJIFJR1fYOceO72S7ZY1BNGF6Fwqng9dw0welZfmko_T5ZBvSimAuMVTfIH3QuKxlqQKy7ot5Jg-TElpOSMpTVLG6asOfR_0RoU7x3gD_fIF/s320/199925_1536339263247_5939396_n.jpg" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2UKo-3WCC6DQwHPYc-iYhrtdVdY_uW8akQWVzTZ87uAIqQ_Dhgs72cjANTr1UugHXfTj1lyKUcoWHKsttp93dlJWwIYlAWLmg6RFspqTL_yBcjzofvf6DIyoYSBp0UUZgMrs21wXIjcOe/s1600/200059_1536338943239_7977402_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2UKo-3WCC6DQwHPYc-iYhrtdVdY_uW8akQWVzTZ87uAIqQ_Dhgs72cjANTr1UugHXfTj1lyKUcoWHKsttp93dlJWwIYlAWLmg6RFspqTL_yBcjzofvf6DIyoYSBp0UUZgMrs21wXIjcOe/s320/200059_1536338943239_7977402_n.jpg" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUcFhB8nDKX0Cd5jK1axffKqMsMfzy7HiAa18qAWLk2FErKdRT4Ye10g8agriMiG7TSvqIK_Wva2nK4jtmg3UuhcFMIX8id9o5r-MuvgHzQqbUOnZuogZbWUxWSUgrsXkTHpzelPWXtX0N/s1600/247310_1639514162555_3458893_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUcFhB8nDKX0Cd5jK1axffKqMsMfzy7HiAa18qAWLk2FErKdRT4Ye10g8agriMiG7TSvqIK_Wva2nK4jtmg3UuhcFMIX8id9o5r-MuvgHzQqbUOnZuogZbWUxWSUgrsXkTHpzelPWXtX0N/s200/247310_1639514162555_3458893_n.jpg" width="145" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp6dQMkd2GRa5vmcPP3c9U-jEyaHiR0n3rUoVqSM6CAzO6-dOK_MDJNOub30RQfCG_bBBzSW8mOxj9U7wpg9Mygyh3ql_SlAqxnH0mBk00GSyfQjLtnE8u-4ayuLKNTeJdl2lxuwUN4MHA/s1600/247442_1639512322509_4168031_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp6dQMkd2GRa5vmcPP3c9U-jEyaHiR0n3rUoVqSM6CAzO6-dOK_MDJNOub30RQfCG_bBBzSW8mOxj9U7wpg9Mygyh3ql_SlAqxnH0mBk00GSyfQjLtnE8u-4ayuLKNTeJdl2lxuwUN4MHA/s200/247442_1639512322509_4168031_n.jpg" width="131" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGZMxJ8tv0qOQ2GF5hQNn3peBnaTqscHZ6dhSwQGNuuPy6WkM2szxAjJ0g4SDEAup3Ul2oa-g64WrtTahb81j0RSdjv5RzJLBwhBLtbkdjXBKmGx_Z2dZuKifbCTVkreA27e-k5ZtCe4B9/s1600/226537_1639515162580_3620926_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGZMxJ8tv0qOQ2GF5hQNn3peBnaTqscHZ6dhSwQGNuuPy6WkM2szxAjJ0g4SDEAup3Ul2oa-g64WrtTahb81j0RSdjv5RzJLBwhBLtbkdjXBKmGx_Z2dZuKifbCTVkreA27e-k5ZtCe4B9/s200/226537_1639515162580_3620926_n.jpg" width="155" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghpZWfZGAhgK5qpWhSRGEDXPRHN3sA9OHXzvya0Vlm1xjt8Zr5eqKD_g64BXQ41_AUa0KSLho0oXLAhze_bbUIFLqL9cGIDRYDg2892SQ7BKX-s9sTyK4gWebp7ffobIwjgw8lvtMKMZGE/s1600/249746_1639514682568_3489999_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghpZWfZGAhgK5qpWhSRGEDXPRHN3sA9OHXzvya0Vlm1xjt8Zr5eqKD_g64BXQ41_AUa0KSLho0oXLAhze_bbUIFLqL9cGIDRYDg2892SQ7BKX-s9sTyK4gWebp7ffobIwjgw8lvtMKMZGE/s320/249746_1639514682568_3489999_n.jpg" width="320" /></a></div>
<br />
<br />
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-83631078441339152632016-09-21T09:23:00.002+03:002016-09-21T11:16:13.372+03:00"Catomic" won LT Game Awards 2016 best art style and best mobile game<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT0dI6zh1UlIRqeL-KOcjb30Bk34De3rEl4Z32X8j2XmbxkKVxaYnzPluFBSfbbyxgREjJnFNbgsM-yEUSUzJVdM5ggJ7OjnxwSZ1wHGK3Dwa8qTPJL6B9PZUO6YXWJ6kXT9j9sutVTETI/s1600/lt+game+awards+2016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT0dI6zh1UlIRqeL-KOcjb30Bk34De3rEl4Z32X8j2XmbxkKVxaYnzPluFBSfbbyxgREjJnFNbgsM-yEUSUzJVdM5ggJ7OjnxwSZ1wHGK3Dwa8qTPJL6B9PZUO6YXWJ6kXT9j9sutVTETI/s320/lt+game+awards+2016.jpg" width="320" /></a></div>
<br />
<div style="text-align: center;">
<span style="font-size: xx-small;"><span style="background-color: white; color: #333333; font-family: "helvetica neue" , "open sans" , "helvetica" , "arial" , sans-serif; line-height: 24px;"> “Catomic” won in two categories at Game awards 2016 – the Best mobile game and Best art style! Me and my </span><span style="color: #333333; font-family: "helvetica neue" , "open sans" , "helvetica" , "arial" , sans-serif;"><span style="line-height: 24px;">colleague Timur are very proud. <a href="https://alsukelis.blogspot.lt/2016/01/iliustracijos-is-catomic-ios-zaidimo.html" target="_blank">This is a link to my work on the game.</a> And a link to an <a href="http://on-5.com/2016/05/trophies/" target="_blank">On5 blog post</a>.</span></span></span></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-78471416566153127992016-09-14T08:35:00.000+03:002016-09-14T09:21:12.662+03:00Sci-fi Clash of Clans type game buildings<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI5t9AlYrNXODyIaYD05pgZjly76lWsXkCahMVULycoB1V_DbnsrAZ7xDtnsRBSTi09hjbJ2uhPOfOfXHCfvnmrFdQym_LpOGSqO6X8LTpzBv2ltxYYPLBqhHGzmI-jxeNaJuf6y_PVK7n/s1600/galaga+kadras.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI5t9AlYrNXODyIaYD05pgZjly76lWsXkCahMVULycoB1V_DbnsrAZ7xDtnsRBSTi09hjbJ2uhPOfOfXHCfvnmrFdQym_LpOGSqO6X8LTpzBv2ltxYYPLBqhHGzmI-jxeNaJuf6y_PVK7n/s320/galaga+kadras.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
My buildings for a Clash of Clans type game, but in a sci-fi theme. This project was cancelled, but the producers were very happy with the graphics and how the game look. That was very satisfying, because that was my responsibility, and the producers were from a very famous overseas publishing company.</div>
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-84872818056820432302016-09-02T16:44:00.001+03:002016-09-02T16:45:07.560+03:00My drawings on a column in the office<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbsNrzsS69M7YHkGAKvolsoBeQQLWqn8oFANgNidx-xdxaqIkiNqj1o12LJZKNFIH6vCTFKNqpzNeICnK_zuzO-2kCDcFP8yh7KIT8T3IzFdVef4vswqkomQnJJLuUd_pkMWLHxWIz1as_/s1600/kolona.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbsNrzsS69M7YHkGAKvolsoBeQQLWqn8oFANgNidx-xdxaqIkiNqj1o12LJZKNFIH6vCTFKNqpzNeICnK_zuzO-2kCDcFP8yh7KIT8T3IzFdVef4vswqkomQnJJLuUd_pkMWLHxWIz1as_/s320/kolona.JPG" width="239" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
My drawings with a marker. These are homages to Animation Domination High-Def from Fox and FXX, Portal by Valve, Quake by iD, The Witcher series, Batmetal from ArhyBES/Red Medusa, Gravity Falls by Alex Hirsch.</div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-30917640853754584652016-08-19T09:06:00.001+03:002016-08-19T09:06:15.839+03:00"We're swindlers, we're swindlers" / „Aferistai, aferistai“<div class="separator" style="clear: both; text-align: center;">
<br /><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/FsiMvh-uecU/0.jpg" src="https://www.youtube.com/embed/FsiMvh-uecU?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
This is a character animation portfolio piece I made in 2016-02. A swindler, disguised as a musician comes for a job interview to the ministry of culture and manages to impress the bureaucrat with his enthusiasm.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
Tai yra mano personažinės animacijos darbo pavyzdys. Ministro „Žentukas“ ateina į darbo pokalbį kultūros ministerijoje. Ir jo entuziazmas įtikiną biurokratą, kad visgi aferistas yra tinkamas.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
Sound taken from „Dėmesio pakrašty“ <a href="http://www.lrt.lt/mediateka/irasas/85007/demesio_pakrasty#wowzaplaystart=0&wowzaplayduration=615000">http://www.lrt.lt/mediateka/irasas/85007/demesio_pakrasty#wowzaplaystart=0&wowzaplayduration=615000</a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
Made with 3ds Max. The character rig is made by Ahmed Shalaby „Shiko“: <a href="http://shalabology.wordpress.com/free-stuffs/free-rigs/3dsmax/shiko-new-rig/">http://shalabology.wordpress.com/free-stuffs/free-rigs/3dsmax/shiko-new-rig/</a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-55792071441704179032016-08-16T10:30:00.001+03:002016-08-16T10:31:25.193+03:00Graphics from an unannounced title, codenamed "Gem Wars"These are my buildings from an old project at <a href="http://www.on-5.com/">"On5."</a> More than two years ago. It was supposed to be set in a steam punk floating island world, where different islands would command their heroes to battle for resources.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Pr-gVjjBKxUnG8CuhJsYZE0qrj8QEJER6A-xS-bIYqqNwLoQlXFnc0K0zCvinsigtOQabt-5MFdStwvBsdJfy7tGdWHnI3TEBt5J0Ngr8gg-q7fgYb-Uqd2KgLBZLhYP0V3fhcz2BKVI/s1600/gemwars_buildings.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Pr-gVjjBKxUnG8CuhJsYZE0qrj8QEJER6A-xS-bIYqqNwLoQlXFnc0K0zCvinsigtOQabt-5MFdStwvBsdJfy7tGdWHnI3TEBt5J0Ngr8gg-q7fgYb-Uqd2KgLBZLhYP0V3fhcz2BKVI/s320/gemwars_buildings.png" width="320" /></a></div>
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-68098981537685561292016-07-08T14:45:00.003+03:002016-07-08T14:47:21.620+03:00Some turrets from "Spice Bandits 2"<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikT4wT1nKya8k96TBxFgE5xRIurTkGRl2pFskRsqpoXLojhPbiarJAXP4YCtZIJWwJ0afYCf27NHC8uNJb29MsL41Rw7yUMI5jy-YGIEz0Eoe6ZfzZ9FFSoJ0qqwnRPfVXBXL84_qqZ4KP/s1600/towerSB2_3D_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikT4wT1nKya8k96TBxFgE5xRIurTkGRl2pFskRsqpoXLojhPbiarJAXP4YCtZIJWwJ0afYCf27NHC8uNJb29MsL41Rw7yUMI5jy-YGIEz0Eoe6ZfzZ9FFSoJ0qqwnRPfVXBXL84_qqZ4KP/s320/towerSB2_3D_01.png" width="320" /></a></div>
<br />
This is an old piece of work from the development of "Spice Bandits 2." I made these soon after I started working at On5. I introduced a novel lighting scheme, best visible in 01_big_gun. I used more lights to show the cylinder form of the turrets better. These were made in 4 hours. It's funny how quick it is possible to make assets like these, but yet spend years on a game project.Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com1tag:blogger.com,1999:blog-9006693841882741777.post-88585549578216648852016-05-19T10:39:00.001+03:002016-05-19T11:08:44.060+03:00GGJ2015 - Communist Bong Collection<div class="separator" style="clear: both; text-align: center;">
<a href="http://globalgamejam.org/sites/default/files/styles/game_sidebar__wide/public/game/featured_image/communist_bong_collection.png?itok=wZbdsCgS" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://globalgamejam.org/sites/default/files/styles/game_sidebar__wide/public/game/featured_image/communist_bong_collection.png?itok=wZbdsCgS" height="226" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
Galite pažaisti šį žaidimą nuorodoje į <a href="http://globalgamejam.org/2015/games/communist-bong-collection">Global Game Jam svetainę</a>. Arba galite <a href="https://www.youtube.com/watch?v=w6hwRtnHoVE">pažiūrėti žaidimo video čia</a>.<br />
<br />
Šį žaidimą sukūrėme 2015-ųjų metų Global Game Jam renginyje Vilniuje. Penktadienio vakare buvo paskelbta tema, o sekmadienį vidudienį turėjome jau priduoti baigtą žaidimą. Aš kūriau grafiką, kambarį, objektus, veikėją, vinjetę, eksterjerą prisidėjau prie žaidimo mechanikos.<br />
<br />
Buvo naudojami papildomi nemokami modeliai:<br />
- Rukiryo's radio, TurboSquid<br />
- Fworx's wall clock, TurboSquid<br />
- Daina <a href="https://www.youtube.com/watch?v=U1ei5rwO7ZI">„Smoke Weed Everyday Dubstep Remix"</a><br />
- „Рабочая Марсельеза“<br />
<br />
<div style="text-align: center;">
Stiliaus lenta:</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdIkFKOu2emHUA13OeSlyFauYZHqc_OaNBR6QCDlp5pDauZOUPeUIDAdf8CEq-EFPrlyDLT0Ha3jdnV6OOApfRSxUQBiOBXK01n0IrEOOxa3uiAJvjXIIxWHuitViGW4mCnSHOzSMU9e3K/s1600/sovietinis+butas+spalvos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdIkFKOu2emHUA13OeSlyFauYZHqc_OaNBR6QCDlp5pDauZOUPeUIDAdf8CEq-EFPrlyDLT0Ha3jdnV6OOApfRSxUQBiOBXK01n0IrEOOxa3uiAJvjXIIxWHuitViGW4mCnSHOzSMU9e3K/s320/sovietinis+butas+spalvos.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNimK3frTEMuFQ0GHEAolVEutDkQKBENTLIz1OpcARyq8gRmmgt-DaWX_TpEv5OWGks7uYwSV-57FKaVf_n5mR_aj6grRhf_pLQ81TS_ELqXzP1-kqepRB2plGSbmuU67CxgPgOAVfOzk7/s1600/communist.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNimK3frTEMuFQ0GHEAolVEutDkQKBENTLIz1OpcARyq8gRmmgt-DaWX_TpEv5OWGks7uYwSV-57FKaVf_n5mR_aj6grRhf_pLQ81TS_ELqXzP1-kqepRB2plGSbmuU67CxgPgOAVfOzk7/s320/communist.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<br /></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-25896042634910498312016-01-04T13:34:00.000+02:002016-09-21T09:18:41.996+03:00Iliustracijos iš „Catomic“ (iOS) žaidimo<div style="text-align: center;">
2015-ųjų švenčių proga mes, „On-5“, sukūrėme žaidimą „Catomic“.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJrViVtT6xyQYLBXj6Vx7R8X2Nqo2Xxkw97Xd_QyyMnBsyFIqQ62hv4DgSDysIRVg5GpIhXhxPC7J31Y-FoT4S2jEiMOxNRXjRyX0N5tfb9Nm9WQh7Sov2ododFVUtPEBU15871cWK9rzc/s1600/main-screen.jpg" imageanchor="1"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJrViVtT6xyQYLBXj6Vx7R8X2Nqo2Xxkw97Xd_QyyMnBsyFIqQ62hv4DgSDysIRVg5GpIhXhxPC7J31Y-FoT4S2jEiMOxNRXjRyX0N5tfb9Nm9WQh7Sov2ododFVUtPEBU15871cWK9rzc/s320/main-screen.jpg" width="320" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Savo iliustracijas pridėjau žemiau. Jos yra tos dvi eilutės nuotraukos viduryje / <i>My illustrations, the two middle rows</i>:</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQjm7JpPgUk70EIhqRh6rHz80l6aZyfWeJiFF12UyXwBHz-eDnQGx_nSZwfRRgunQjGw0hL7gnswAR1ZXjAmYXHlsxBbFBoRqgO__Y4dEErtXLq0AV3L74zzBcBSSLQ-TKs52YakVJWV7D/s1600/my-lines.jpg" imageanchor="1"><img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQjm7JpPgUk70EIhqRh6rHz80l6aZyfWeJiFF12UyXwBHz-eDnQGx_nSZwfRRgunQjGw0hL7gnswAR1ZXjAmYXHlsxBbFBoRqgO__Y4dEErtXLq0AV3L74zzBcBSSLQ-TKs52YakVJWV7D/s320/my-lines.jpg" width="320" /></a></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-71461465036949643312014-02-18T21:07:00.001+02:002014-08-07T09:43:45.091+03:00A studio rendering of Sony MDR-7506 headphones<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJuhfDrB-tOoARqRzLRloVUz8mvw9xUnobZZB8hiFa4HTHubJpYf_YIz_Z1rcU1CfklPwRHaEsQu2Y7XKyPk4O_Fwh65It7o5rUtv9D5veY8od6olOkLJLlmm8hX3rSrByFj1_7q92yTj/s1600/Sony+Mdr-7506+1600x1158.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJuhfDrB-tOoARqRzLRloVUz8mvw9xUnobZZB8hiFa4HTHubJpYf_YIz_Z1rcU1CfklPwRHaEsQu2Y7XKyPk4O_Fwh65It7o5rUtv9D5veY8od6olOkLJLlmm8hX3rSrByFj1_7q92yTj/s1600/Sony+Mdr-7506+1600x1158.png" height="231" width="320" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
This is a studio rendering of my Sony MDR-7506 headphones. I adore them quite a lot, so this work is an homage and patronage to it and the team behind the creation of these wonderful cans! This product design is so beautiful, I had to model them. The delightful angles, curves, proportions, and neat, subtle tricks, like the different materials of plastic used, shows the dedication of the design team to excellence. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Furthermore, one of Sony's product line's slogan "make.believe" is so great and delightful, I had to include it in here. I think it quite fits with the... let's say "interesting" subject matter.</div>
<div style="text-align: left;">
<br /></div>
<br />
<div style="text-align: left;">
Here's a couple of places I accidentally found these (or similar) headphones. First photograph is of Szjerdene live from KEXP studio with Bonobo, the second is of Jodie Foster from the movie "Contact". Also, I noticed Simon Ostrovsky, a veteran VICE reporter, wearing those, too.</div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGeId8Z9fnK5xm3PbF1d3sRj29vu7TfD703S0MbIiEpG8BtZOPbw2btdSsnViloYMF4n3CZ7VQfqujV6-3oWOpme-2kIu12ZB1Nz5oDsbhlfW8Tg8wSuBFiJl-jwxWD7ZZGJiJP0u1V39O/s1600/Sony-MDR-ausines-Bonobo-KEXP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGeId8Z9fnK5xm3PbF1d3sRj29vu7TfD703S0MbIiEpG8BtZOPbw2btdSsnViloYMF4n3CZ7VQfqujV6-3oWOpme-2kIu12ZB1Nz5oDsbhlfW8Tg8wSuBFiJl-jwxWD7ZZGJiJP0u1V39O/s1600/Sony-MDR-ausines-Bonobo-KEXP.jpg" height="113" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMraPMJHHHv_0YMoCrLQwSVg19_Ar1c0MNJY31hYwy5CLSF8tx2NwyC4wbIjpll_-LW7866-qEonsPR91SMvWXzCLwVtvWwI8OWwED7bnEJAjdHClPtZ39w43x9BIVJbD85i-epBLXXAnv/s1600/Sony-MDR-ausines-Contact-Jodie-Foster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMraPMJHHHv_0YMoCrLQwSVg19_Ar1c0MNJY31hYwy5CLSF8tx2NwyC4wbIjpll_-LW7866-qEonsPR91SMvWXzCLwVtvWwI8OWwED7bnEJAjdHClPtZ39w43x9BIVJbD85i-epBLXXAnv/s1600/Sony-MDR-ausines-Contact-Jodie-Foster.jpg" height="133" width="200" /></a></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<br /></div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-62624504060224417402013-01-13T21:22:00.002+02:002013-01-13T22:04:53.266+02:00New media festivals with projects in the video games mediumThere are aplenty of biennials around the world, which are dedicated to or feature new media art projects. Quite a few of them use some part of video game technology. Microsoft's Kinect is a sure favourite, but there are a lot of other video game tools being used by artist. Here I will list a few art festivals which are worth checking out and keeping tabs on for future projects - which just might touch upon gaming. Most festivals offer on-line archives of their prior projects, so even if you missed the event, you can find those interesting experiments up on the web.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYi0N9ll1cfftfpCbOzz9r6_CBfplzejUpq0rwVLhyNmEcoChGu0-eoC4gqy5LlXdkNZdiMhVq3s2Yoo3Kd00p-g8dryGZvbontCyrUaunSmq_tyrpntlQiMYiuGid9OXGJSnLqTkMgCHc/s1600/futureeverything.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="88" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYi0N9ll1cfftfpCbOzz9r6_CBfplzejUpq0rwVLhyNmEcoChGu0-eoC4gqy5LlXdkNZdiMhVq3s2Yoo3Kd00p-g8dryGZvbontCyrUaunSmq_tyrpntlQiMYiuGid9OXGJSnLqTkMgCHc/s320/futureeverything.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://futureeverything.org/">futureeverything.org</a></div>
<br />
Based in Manchester, United Kingdom, FutureEverything is an annual festival of ideas, digital invention, conferences and art projects. They cover a lot of bases, and their focus is new media, new ideas, new connections. As they describe themselves on their official website: "FutureEverything is about innovation in all forms, be it in research, digital media or contemporary arts and music."<br />
<br />
<a name='more'></a><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8VidyY_kvUecEIeJriiCY17Yl94eHqM_XpA3b_fIVef1Z5uZwrfY8tQ0rfGczIAjpaqEBoX_tTqhbDpR718Yj3UsViVvvQYcxDYRd0vauJHtnrrn_noM7Kke7CkGg60z1VJBOuL3GJaSC/s1600/experimenta.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="88" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8VidyY_kvUecEIeJriiCY17Yl94eHqM_XpA3b_fIVef1Z5uZwrfY8tQ0rfGczIAjpaqEBoX_tTqhbDpR718Yj3UsViVvvQYcxDYRd0vauJHtnrrn_noM7Kke7CkGg60z1VJBOuL3GJaSC/s320/experimenta.gif" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.experimenta.org/">experimenta.org</a></div>
<br />
Based in Melbourne, Australia, Experimenta is a biennial of media art. Since its first steps in 1986, Experimenta’s mission is to drive the development of contemporary media art. Experimenta has three major operational objectives: commissioning, exhibiting and touring the best of contemporary new media art. These three objectives unite in the realisation of a major international biennial of media art, launched in Melbourne Australia before embarking on a subsequent two-year national and international tour.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIJy9ZniLPLu6x_4tUsDo5bjWmkC1vow0eS3P0N2hXok9TAk1EP6ULongkuYEvW5X1eKgOSb8f2E-uiMcp3o1zSjj49_shiWK5q3E2_KgXXcZtcFE4mFnBbhtY-O6ibg-yjY55FIr0iG5o/s1600/da_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="76" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIJy9ZniLPLu6x_4tUsDo5bjWmkC1vow0eS3P0N2hXok9TAk1EP6ULongkuYEvW5X1eKgOSb8f2E-uiMcp3o1zSjj49_shiWK5q3E2_KgXXcZtcFE4mFnBbhtY-O6ibg-yjY55FIr0iG5o/s320/da_logo.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.da-fest.bg/">da-fest.bg</a></div>
<br />
Based in Sofia, Bulgaria, the International Digital Art Festival is an international festival, organized by the National Academy of Art. It presents new trends and important achievements in the fields of digital arts to the Bulgarian audience – digital video, interactive performance and installation, net art, sound art and other.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXZyZlvamnK9YkF7daS8RVkffnNJafPMxNkqlzE58cFufQ1y662mLYMqP4Inh0bVhdsVpVGfbEPgQLbrA9kXVexgIfHHOXG3ItyVZgftX29kahLfBz5g13RLf9Cwk8APh2GNuzG17mwyKO/s1600/CreatorsProject.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXZyZlvamnK9YkF7daS8RVkffnNJafPMxNkqlzE58cFufQ1y662mLYMqP4Inh0bVhdsVpVGfbEPgQLbrA9kXVexgIfHHOXG3ItyVZgftX29kahLfBz5g13RLf9Cwk8APh2GNuzG17mwyKO/s320/CreatorsProject.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="http://thecreatorsproject.com/">thecreatorsproject.com</a></div>
<br />
A real treat for the end. If you want to check out just one of these links, <u>do go here</u>, it is mind-blowing in scope and quality. It also has a remarkable amount of content about or closely related to video games. It is an international and on-line community, but it is based in San Francisco. It also returns to Paris, Sao Paulo, Beijing, Seoul, and New York. The Creators Project is a global celebration of art and technology. Founded by a revolutionary partnership between Intel and VICE, The Creators Project supports visionary artists across multiple disciplines who are using technology in innovative ways to push the boundaries of creative expression.<br />
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-72623947749133624722013-01-09T22:14:00.000+02:002013-01-09T23:03:05.673+02:00Kallisti<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Bil0Cd-QaSQ?feature=player_embedded' frameborder='0'></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<i>This is the video part of the installation. When you roll the golden </i></div>
<div class="separator" style="clear: both; text-align: center;">
<i>apple into one of the furrows, you elect the corresponding goddess.</i></div>
<div class="separator" style="clear: both; text-align: center;">
<i>This video shows the selection screen and all of the goddesses.</i></div>
<div class="MsoNormal" style="line-height: 150%;">
<b><span lang="LT" style="font-family: Arial; font-size: 22.0pt; line-height: 150%;"><br /></span></b>
<b><span lang="LT" style="font-family: Arial; font-size: 22.0pt; line-height: 150%;">Kallisti</span></b><span lang="LT" style="font-family: Arial; font-size: 22.0pt; line-height: 150%;"><br />
</span><i><span lang="LT" style="font-family: Arial;">Almantas Šukelis<o:p></o:p></span></i></div>
<div class="MsoNormal">
<span style="font-family: Arial;"><span style="line-height: 24px;"><i>Installed in Kaunas faculty of the arts, Muitinės st. 2, Kaunas</i></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial;"><span style="line-height: 24px;"><i>Vilnius Art Academy</i></span></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<i><span lang="LT" style="font-family: Arial;">2012-12-07<o:p></o:p></span></i></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;"></span></div>
<div class="MsoNormal">
"Kallisti" (<i>greek : to the most beautiful</i>) was
inscribed upon the golden apple by Eris, goddess of discord, who was not
invited to the heavenly banquet in celebration of the marriage of Peleus and
Thetis. This apple was thus meant as a chord of arduous dissent to ruin the
banquet. Eris rolled the apple onto the table and witnessed its induced
calamity. Hera, Athena and Aphrodite claimed the golden fruit. Unable to come
to an agreement, they came to <st1:city w:st="on"><st1:place w:st="on">Paris</st1:place></st1:city>
as the fairest mortal. Each goddess undressed before him and then offered
bribes. When he elected Ahprodite and won the heart of Helen, unbeknowst to
him, Helen was already the wife of the Spartan king Menelaus. <st1:city w:st="on">Paris</st1:city>
sailed to <st1:city w:st="on"><st1:place w:st="on">Sparta</st1:place></st1:city>
and through force claimed Helen, which enacted the tragic Trojan War.<o:p></o:p></div>
<div class="MsoNormal">
<br />
<a name='more'></a><br /></div>
<div class="MsoNormal">
Now the judgement is
yours - you choose which of our goddesses is the most beautiful. But is this
choice made completely by free will? And is each choice rigged to your
disadvantage? "The gods of <st1:place w:st="on">Olympus</st1:place> are
the true and singular reason of all that happens and does not happen in the
Greek lands, the heroes' fates, and their decisions. The Greeks themselves,
just as their heroes from the poems, here have no will, nor power. <...>
Everything here happens only because the heroes are sheltered or persecuted by gods,
who are split into two opposing houses atop <st1:place w:st="on"><st1:placetype w:st="on">mount</st1:placetype> <st1:placename w:st="on">Olympus</st1:placename></st1:place>.
The heroes from the poems, and demigods, mean very little: even Homer treats them
as the carriers of immortal gods’ will.”<a href="http://www.blogger.com/blogger.g?blogID=9006693841882741777#_ftn1" name="_ftnref1" title=""><span class="MsoFootnoteReference"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span style="font-family: "Times New Roman"; font-size: 12.0pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">[1]</span></span><!--[endif]--></span></a><o:p></o:p></div>
<div>
<!--[if !supportFootnotes]--><br clear="all" />
<hr align="left" size="1" width="33%" />
<!--[endif]-->
<br />
<div id="ftn1">
<div class="MsoFootnoteText">
<a href="http://www.blogger.com/blogger.g?blogID=9006693841882741777#_ftnref1" name="_ftn1" title=""><span class="MsoFootnoteReference"><span lang="LT"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-family: "Times New Roman"; font-size: 10.0pt; mso-ansi-language: LT; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">[1]</span></span><!--[endif]--></span></span></a><span lang="LT"> </span>Jonas Bal<span lang="LT">čius </span>“A person’s moral schooling
in antique philosophy” / Lithuanian <st1:place w:st="on"><st1:placetype w:st="on">University</st1:placetype>
of <st1:placename w:st="on">Educational Sciences</st1:placename></st1:place>,
Faculty of Education, Department of Ethics Didactics. <st1:city w:st="on"><st1:place w:st="on">Vilnius</st1:place></st1:city>: VPU publishing. 2004.</div>
<hr align="left" size="1" width="33%" />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuliYsY0nzAVlVhhyphenhyphenhGDGA4XVH8C7wlPnKiVBOg5R53KcscYGozcGpRAUJyDbmHqM8sxQGr5jTXcjSQ32ooKO15j0iW1FpbMnqtvtMc7hGQCwV2EamW4PKCz30U03GT0N6hHjWMGXsmwz4/s1600/03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuliYsY0nzAVlVhhyphenhyphenhGDGA4XVH8C7wlPnKiVBOg5R53KcscYGozcGpRAUJyDbmHqM8sxQGr5jTXcjSQ32ooKO15j0iW1FpbMnqtvtMc7hGQCwV2EamW4PKCz30U03GT0N6hHjWMGXsmwz4/s320/03.jpg" width="320" /></a></div>
<div class="MsoFootnoteText">
</div>
<div class="MsoFootnoteText">
<br /></div>
<div class="MsoFootnoteText">
<o:p></o:p><b style="line-height: 24px;"><span lang="LT" style="font-family: Arial; font-size: 22pt; line-height: 44px;">Kallisti</span></b></div>
<div class="MsoNormal" style="line-height: 24px;">
<i><span lang="LT" style="font-family: Arial;">Almantas Šukelis<o:p></o:p></span></i></div>
<div class="MsoNormal">
<span style="font-family: Arial;"><span style="line-height: 24px;"><i>Įdiegta Aukštųjų studijų fakulteto koridoriuje, Muitinės g. 2, Kaune</i></span></span></div>
<div class="MsoNormal">
<span style="font-family: Arial;"><span style="line-height: 24px;"><i>Vilniaus dailės akademija</i></span></span></div>
<div class="MsoNormal" style="line-height: 24px;">
<i><span lang="LT" style="font-family: Arial;">2012-12-07</span></i></div>
</div>
</div>
<br />
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;">Pelėjo ir Tetidės vestuves šventė visi dievai, tik nesantaikos deivė Ėridė nebuvo pakviesta. Įsižeidusi
Eridė parideno ant vestuvių stalo auksinį
obuolį su užrašu “Gražiausiajai”. Dėl šio obuolio susiginčijo Hera, Atėnė ir
Afroditė. Ginčą turėjo išspręsti Paris, kuris ganė Idos kalne (jis, dar kûdikis
bûdamas, buvo pamestas piemenims, nes
motina Hekabė, prieš jį pagimdydama, sapnavo pagimdžiusi degantį nuodėgulį, nuo
kurio užsidegė visa Troja). Deives pas Parį atvedė Hermenėjas; Hera Pariui žadėjo valdžią, Atėnė - karišką
garbę, o Afroditė gražiausios moters meilę.
Paris atidavė obuolį Afroditei, kuri po to jam padėjo pagrobti iš
Menelajaus jo žmoną Eleną. Nuo to laiko Hera ir
Atėnė neapkentė Pario ir Trojos. (19,392) Nuo to laiko, kai Elena buvo
gražiausia pasaulio moteris ji turėjo begalę gerbėjų. Norėdamas išsaugoti taiką
tarp jų Odisėjas privertė juos visus prižadėti, kad saugotų Elenos vedybas ir
susitaikytų su tuom, ką ji išsirinks. Elena išsirinko Menelają, tad Paris
pagrobė ją, atplaukęs pas ją su laivu (kaip manoma, Helena įsimylėjo Parį ir
nelabai noriai paliko laivą).<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="NormalArial" style="line-height: 150%;">
<i><span lang="LT">Kallisti</span></i><span lang="LT"> (gr. gražiausiajai)
buvo užrašas ant auksinio obuolio. Dabar šis sprendimas yra jūsų – jūs
renkatės, kuriai iš gražiausiųjų mūsų laikų deivių skirsite šį titulą. Bet ar
šis pasirinkimas tikrai yra laisvas? „Olimpo dievai tikroji ir vienintelė priežastis
viso to, kas vyksta ar neįvyksta graikų žemėje, poemos herojų likimuose, jų
sprendimuose. Patys graikai, kaip ir jų poemų herojai, čia neturi jokios valios
ir galios. </span><…> <span lang="LT">Viskas čia vyksta ir įvyksta tik poemų herojus globojant ar
persekiojant į dvi priešiškas stovyklas susiskaldžiusių Olimpo dievų valia ir galia.
Patys šių poemų herojai, netgi pusdieviai, nedaug ką tereiškia: juos ir patsai
Homeras traktuoja tik kaip “dievų nemirtingųjų” valios vykdytojus.“<a href="file:///D:/Akademija/12-10-22%20Auksiniai%20Obuoliai/AuksiniuObuoliuAprasymas.doc#_ftn1" name="_ftnref1" title=""><span class="MsoFootnoteReference"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-family: Arial; font-size: 12.0pt; mso-ansi-language: LT; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">[1]</span></span><!--[endif]--></span></a></span></div>
<div>
<!--[if !supportFootnotes]--><br clear="all" />
<hr align="left" size="1" width="33%" />
<!--[endif]-->
<br />
<div id="ftn1">
<div class="MsoFootnoteText">
<a href="file:///D:/Akademija/12-10-22%20Auksiniai%20Obuoliai/AuksiniuObuoliuAprasymas.doc#_ftnref1" name="_ftn1" title=""><span class="MsoFootnoteReference"><span lang="LT"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-size: 10pt;">[1]</span></span><!--[endif]--></span></span></a><span lang="LT"> Jonas Balčius „Dorovinis asmenybės ugdymas antikos filosofijoje“ / Vilniaus
pedagoginio universiteto, etikos katedra. Vilnius: VPU leidykla. 2004.</span></div>
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehFGDWIsKcaKZ0_qLEz499B8LgVHWh9aUTnTvrxXLRd22oPhtIYWlgRQSeYQcZVE7wCUgN0w14xPLz-7QpKbSSF1wJgWn0-mcWB9M7WnDNtlceqERDh95KNeuc4u-Vc7nEGT7UbcReBF4/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehFGDWIsKcaKZ0_qLEz499B8LgVHWh9aUTnTvrxXLRd22oPhtIYWlgRQSeYQcZVE7wCUgN0w14xPLz-7QpKbSSF1wJgWn0-mcWB9M7WnDNtlceqERDh95KNeuc4u-Vc7nEGT7UbcReBF4/s200/01.jpg" width="133" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkT1GeuSBHbkIILPk1YsAk82A2gCuywspg2LjwfiQAJpbLYkySDvpvB-GWEGexJ_Ag83MTG7ntbQU5pXuNeJ24MCd0ZbS5HIt7lvKE2WbM4rD4Rdn8PdNJdKIqVGe6oX2C9Mg-Amvr2ES-/s1600/02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkT1GeuSBHbkIILPk1YsAk82A2gCuywspg2LjwfiQAJpbLYkySDvpvB-GWEGexJ_Ag83MTG7ntbQU5pXuNeJ24MCd0ZbS5HIt7lvKE2WbM4rD4Rdn8PdNJdKIqVGe6oX2C9Mg-Amvr2ES-/s200/02.jpg" width="130" /></a></div>
<br />
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="MsoFootnoteText">
<br /></div>
</div>
</div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-2615770343405774532013-01-03T17:52:00.001+02:002013-01-09T23:05:57.970+02:00Pajūrio pjūvis<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehs78ahUOiMWA1DzdNwVvn98KKuSBMI-cCZW3Dv-aBhEmJZh8AeR0d13WaZI6y7jLaZgJyboubu_s9K337TEfc-XUjg90NfWouaty9syuyti_0aU406WuSDvGNLSD3J3xo3c7gsryHRS8/s1600/Pajurio_Pjuvis_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehs78ahUOiMWA1DzdNwVvn98KKuSBMI-cCZW3Dv-aBhEmJZh8AeR0d13WaZI6y7jLaZgJyboubu_s9K337TEfc-XUjg90NfWouaty9syuyti_0aU406WuSDvGNLSD3J3xo3c7gsryHRS8/s320/Pajurio_Pjuvis_01.jpg" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh_lDP9ROzflg8LvH9DxilqlEWuz-MFjRv12EnvnhOP-z4J9on4KaG5cC0kCv0jfZPuxfYPFAjn44SFFtYRZ2H11DHPprVFMs1g7hMW4dY-QT-I1-3aoe2dmx6Du0HW_6bzqwi_OXcWHDt/s1600/Pajurio_Pjuvis_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh_lDP9ROzflg8LvH9DxilqlEWuz-MFjRv12EnvnhOP-z4J9on4KaG5cC0kCv0jfZPuxfYPFAjn44SFFtYRZ2H11DHPprVFMs1g7hMW4dY-QT-I1-3aoe2dmx6Du0HW_6bzqwi_OXcWHDt/s200/Pajurio_Pjuvis_02.jpg" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiKqzzivQVEPTPO_7GYY6bBPzXX0NViKzG3QNwIk5BrlxrnWPb3aVGs2NjcadFP2Lmd5qCqzEXGAPln3uhXAF7hD2NUPXtgUgT8gFg9ZxZYzdzAOxUoX5cJHFY2FOT9sjWCEycR22j-J1y/s1600/Pajurio_Pjuvis_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiKqzzivQVEPTPO_7GYY6bBPzXX0NViKzG3QNwIk5BrlxrnWPb3aVGs2NjcadFP2Lmd5qCqzEXGAPln3uhXAF7hD2NUPXtgUgT8gFg9ZxZYzdzAOxUoX5cJHFY2FOT9sjWCEycR22j-J1y/s200/Pajurio_Pjuvis_04.jpg" width="200" /></a></div>
<br />
<br />
<b style="line-height: 150%;"><span lang="LT" style="font-family: Arial; font-size: 18.0pt; line-height: 150%;">Pajūrio pjūvis</span></b><br />
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;">
<i>Almantas Šukelis</i></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<i><span lang="LT" style="font-family: Arial;">Įdiegta Aukštųjų studijų fakulteto koridoriuje, Muitinės g. 2, Kaune<o:p></o:p></span></i></div>
<div class="MsoNormal" style="line-height: 150%;">
<i><span lang="LT" style="font-family: Arial;">2012-12-07<o:p></o:p></span></i></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;">Kas žingsnį paimtas pajūrio akmuo, atvežtas namo yra laiko ir erdvės
memorabilium. Namuose jis tampa kažkuo daugiau, nei dekoracija ir kažkuo
daugiau, nei jisai buvo, gulėdamas tarpe daugybės kitų savo brolių. Uždaroje
erdvėje jisai it rakto skylutė, pro kurią galima pamatyti smėlį ir putas,
išgirsti žuvėdras ir bangas, matyti tolimus horizontus, kurie esti už daugybės kalnų
ir slėnių. Akmuo siekia priminti, pasakoja apie savo tėvynę, kilmę ir jūsų
abiejų pažintį.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<br />
<a name='more'></a><br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;">Parnešti juos į savo namus yra keisti savo erdvę, kurti kitokį
apartamentų emocinį žemėlapį, kitokias architektūrines sąsajas ir pajautas.
„Visi, galima sakyti, gyvens savo asmeninėse „katedrose.“ Egzistuos kambariai,
labiau skatinantys fantazuoti negu bet koks narkotikas, ir namai, kuriuose
negalėsi nemylėti.“<a href="file:///D:/Akademija/12-11-26%20Pajurio%20pjuvis%20ar%2030%20zingsniu/Aprasymas.doc#_ftn1" name="_ftnref1" title=""><span class="MsoFootnoteReference"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-size: 12pt;">[1]</span></span><!--[endif]--></span></a>
Taip rašė Ivanas Ščeglovas (Иван Владимирович Щеглов), situacionistas, kuris
pradėjo nagrinėti architektūros ir psichologijos, žmogaus emocijų sąsajas.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tv1I7CIILKZWA68SU8mMm7Eoaz-vvGeiU7Kf5M2LClyLbGIZ6uhhhxn_TcsZ6gCIuHsj2K5TtgzZHh52mZlgi-TdF-r9aWI7APkpMSiDKjCA3Zz6KGbxUlpbBzdonap9MQh9C8O7X1Sh/s1600/Pajurio_Pjuvis_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tv1I7CIILKZWA68SU8mMm7Eoaz-vvGeiU7Kf5M2LClyLbGIZ6uhhhxn_TcsZ6gCIuHsj2K5TtgzZHh52mZlgi-TdF-r9aWI7APkpMSiDKjCA3Zz6KGbxUlpbBzdonap9MQh9C8O7X1Sh/s320/Pajurio_Pjuvis_05.jpg" width="213" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX_2Cj1Tlrm6qpBFJ-DLnZW9rUqCaNPiynqIue9VzMpgIjHkgUi5Kr_gR0z92yfP7hcNHKEWghwyIWIAuw1DsbM6DXQ3JSbWCSyaaNUZAir9Xv5xBLt21mH0UdKFd_77uWQwoaCbRUey7Z/s1600/Pajurio_Pjuvis_03.jpg" imageanchor="1" style="font-family: 'Times New Roman'; line-height: normal; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX_2Cj1Tlrm6qpBFJ-DLnZW9rUqCaNPiynqIue9VzMpgIjHkgUi5Kr_gR0z92yfP7hcNHKEWghwyIWIAuw1DsbM6DXQ3JSbWCSyaaNUZAir9Xv5xBLt21mH0UdKFd_77uWQwoaCbRUey7Z/s320/Pajurio_Pjuvis_03.jpg" width="213" /></a></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;"></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div class="MsoNormal" style="line-height: 150%;">
<span lang="LT" style="font-family: Arial;">Psichogeografija, apibrėžta Guy Debord, skatina transformuoti mūsų
urbanistinius įpročius, suvokti, jog miestas yra konstruktas, kurį konstruoti
galime mes patys.<a href="file:///D:/Akademija/12-11-26%20Pajurio%20pjuvis%20ar%2030%20zingsniu/Aprasymas.doc#_ftn2" name="_ftnref2" title=""><span class="MsoFootnoteReference"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-size: 12pt;">[2]</span></span><!--[endif]--></span></a>
Tai įrankis, siekiantis mūsų išlaisvinimo iš sustabarėjusių per amžius sienų, įsitvirtinusių
mūsų pasąmonėse. Vaikščioti basomis smėliu galime ne tik pajūryje, bet ir čia.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 150%;">
<br /></div>
<div>
<!--[if !supportFootnotes]--><br clear="all" />
<hr align="left" size="1" width="33%" />
<!--[endif]-->
<br />
<div id="ftn1">
<div class="MsoFootnoteText">
<a href="file:///D:/Akademija/12-11-26%20Pajurio%20pjuvis%20ar%2030%20zingsniu/Aprasymas.doc#_ftnref1" name="_ftn1" title=""><span class="MsoFootnoteReference"><span lang="LT"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-size: 10pt;">[1]</span></span><!--[endif]--></span></span></a><span lang="LT"> Ivan Chtcheglov "Formulaire pour un urbanisme nouveau" / Situationist
International Anthology: Revised and Expanded Edition // Ed. Ken Knabb. Berkeley:
Bureau of Public Secrets. 2007.</span></div>
</div>
<div id="ftn2">
<div class="MsoFootnoteText">
<a href="file:///D:/Akademija/12-11-26%20Pajurio%20pjuvis%20ar%2030%20zingsniu/Aprasymas.doc#_ftnref2" name="_ftn2" title=""><span class="MsoFootnoteReference"><span lang="LT"><!--[if !supportFootnotes]--><span class="MsoFootnoteReference"><span lang="LT" style="font-size: 10pt;">[2]</span></span><!--[endif]--></span></span></a><span lang="LT"> Guy Debord "Introduction to a Critique of Urban Geography" // Les Lèvres Nues. September 1955. No. 6. </span></div>
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="MsoFootnoteText">
<span lang="LT"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCarxVN0qg4ZXGXd942_yvXeejg9pOZn9ftQjePPXFtpzcCAyNw8rliMhrmlcaEvrkzLpTakxejbDgJUCD7IjunbVCy4rQsrUy5j6qgDENLmE2FJ02hC4Xc1uOw4RRfZJDEUrLyEg2KHio/s1600/Pajurio_Pjuvis_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCarxVN0qg4ZXGXd942_yvXeejg9pOZn9ftQjePPXFtpzcCAyNw8rliMhrmlcaEvrkzLpTakxejbDgJUCD7IjunbVCy4rQsrUy5j6qgDENLmE2FJ02hC4Xc1uOw4RRfZJDEUrLyEg2KHio/s320/Pajurio_Pjuvis_06.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoFootnoteText">
<span lang="LT"></span></div>
</div>
</div>
Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-6431756781544667412012-06-24T22:57:00.000+03:002012-10-05T10:35:51.453+03:00Is the development of some social games unethical?<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/SqFu5O-oPmU?feature=player_embedded' frameborder='0'></iframe></div>
<span lang="EN-GB"><br /></span>
<div style="text-align: center;">
<a href="http://www.youtube.com/watch?v=SqFu5O-oPmU&feature=relate" style="background-color: white;" target="_blank">Jonathan Blow: Video Games and the Human Condition, September 27, 2010</a></div>
<o:p></o:p><br />
<br />
<span lang="EN-GB">This is a response or supplement to some key points, which Mr. Jonathan Blow delivered in <a href="http://www.youtube.com/watch?v=SqFu5O-oPmU&feature=related">a lecture at William Marsh Rice University</a>, Texas, United States at 2010 September 27th. He is an independent video game developer and has made the hugely successful video game <em><a href="http://www.braid-game.com/"><span style="font-style: normal;">Braid (XBLA, PSN, PC, Mac OS, Linux)</span></a></em>. His <a href="http://number-none.com/blow/index.html">personal website can be found here</a> and <i><a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/">The Atlantic<span style="font-style: normal;"> has done a profile of him here</span></a></i>. <o:p></o:p></span><br />
<span style="background-color: white;"><br />He is an ardent proponent of ethical game design and has been known to preach about some contemporary games as being immoral due to their mechanics in more than one or two lectures. Examples provided were </span><em style="background-color: white;">World of Warcraft</em><span style="background-color: white;">, </span><em style="background-color: white;">FarmVille</em><span style="background-color: white;">, </span><em style="background-color: white;">FrontierVille</em><span style="background-color: white;"> and the like. A lot of scope of this lecture had been delegated to this issue and I would like to add some of my own ideas to this affair of whether such games are ethical.</span><br />
<span lang="EN-GB"></span><br />
<a name='more'></a><span lang="EN-GB"><br /></span>
<h3>
<span lang="EN-GB">Manipulative game mechanics?<o:p></o:p></span></h3>
<div>
<span lang="EN-GB"><br /></span></div>
<span lang="EN-GB">One of the game mechanics of <i>FrontierVille</i> are action points, which allow you to take actions in tending your crop. This is a standard video game feature, found in many turn-based games. However, the problem is, Blow remarked, that those action points replenish over 3 hours time or so and this is specifically so that players would constantly be checking into the game. 3 hours is actually quite a cumbersome amount, because however you look at it, it interferes with your job, lectures, holidays, travels, and even sleep. Such a mechanism, Jonathan argues, shows that the creators did not intend the game to be much fun. Surely if that were the case there wouldn't be such strange limitations and one could play around one's farm whenever he wanted, but rather they intended the game to be addictive by making people constantly think about it. Of course, the goal of social games’ creators and publishers such as <i>Zynga, Wooga, 6Waves </i>are to make people play them continuously, just like every other developer’s, producer’s, musician’s, artist’s goal, really. I will shortly come back to the action point/time mechanic, but I want to pose the question that perhaps continous play would be worse. Jonathan Blow argues that this mechanic is the main culprit of the authors' profits. But I am not convinced that the continuous exposure to virtual pretend farming is what pushes people to buy virtual pretend tractors, which is their main course of profit. The makers of the games in question and other parties (social networks) profit from players who buy virtual in-game goods. <a href="http://tech.fortune.cnn.com/2009/10/26/farmville-gamemaker-zynga-sees-dollar-signs/">Half a million tractors are sold daily on FarmVille, each costing $20</a> (it is possible to buy a tractor with gold coins, too). Rather, I suspect there are other reasons at play, like promises of toiling the land quicker, convenience, prestige, and limited supply. Ploughing does not get quicker much, so you are given an option to acquire something beyond original capacity and in shortage. Probably a lot of people would chip in if <i>World of Warcraft </i>would allow you to buy levels higher than 60. It is offering to satisfy human needs, after all. Is it bad that <i>Zynga </i>makes money by selling virtual items? Since the game is free-to-play and you choose to buy additional merchandise of your own accord, just to <i>improve</i> your experience, it is theoretically similar to donation-led music distribution such as <a href="http://bandcamp.com/">bandcamp</a> (this site is relevant to game developers because the soundtracks of <a href="http://en.wikipedia.org/wiki/Bastion_(video_game)" title="Bastion (video game)"><em>Bastion</em></a>, <i><a href="http://en.wikipedia.org/wiki/Sanctum_(2011_video_game)" title="Sanctum (2011 video game)">Sanctum</a></i>, <i><a href="http://en.wikipedia.org/wiki/Machinarium" title="Machinarium">Machinarium</a></i>, <i><a href="http://en.wikipedia.org/wiki/Terraria" title="Terraria">Terraria</a></i>, <i><a href="http://en.wikipedia.org/wiki/Plants_vs._Zombies" title="Plants vs. Zombies">Plants vs. Zombies</a></i>, <i><a href="http://en.wikipedia.org/wiki/Limbo_(video_game)" title="Limbo (video game)">Limbo</a></i>, <i><a href="http://en.wikipedia.org/wiki/Super_Meat_Boy" title="Super Meat Boy">Super Meat Boy</a></i>, <i><a href="http://en.wikipedia.org/wiki/To_the_Moon_(video_game)" title="To the Moon (video game)">To the Moon</a></i>, and <i><a href="http://en.wikipedia.org/wiki/Minecraft" title="Minecraft">Minecraft</a></i> are available on it). Most of the music is free-to-play, heck, even free to download, but if you pay an amount comfortable to you (which is at least the specified minimum of the author), you can download the tracks in high quality. There are quite a few free-to-play indie games, some of the feature pleas for <a href="http://sebagames.wordpress.com/">donations</a>, some of them have <a href="http://store.steampowered.com/app/109400/">IAP </a>(in-app-purchases), there are also the <a href="http://www.humblebundle.com/">Humble Indie Bundles</a>. Virtual goods albeit are expensive, but employing economic subjective theories of value, who is to tell that those items are <i>not </i>worth that much? It is hard to see how people are mistreated monetary-wise in <em>FarmVille, Mafia Wars, Caf World</em>, and so on. Some of these games get in the habit of nagging you into purchases, or flood the screen with advertisements, but this comes </span>with them being <span lang="EN-GB">free-to-play. Just as aired television or radio stations employ lots of advertisements.</span><br />
<span lang="EN-GB"><br />A lot of companies use in-depth group testing, like A/B split testing, and one may suspect foul play here. Large companies, who afford such rigorous testing standards, keep the public in the dark and silently tweak their products to be more attractive, more addictive, and make you spend more. Actually, testing isn’t some sort of secret, incomprehensible psychological testing. Google has tools where you can easily do A/B split testing of your own website! It isn’t necessarily a bad or evil thing. It is a technique to find out what your target audience wants and how to improve your product, especially if you’re designing something new and there are no cannons or known ways to make it surely better. <a href="http://www.youtube.com/watch?v=p8A4yqN4_9A">Testing has a human face</a> and it is through people and their thoughts that you try to improve your products or services. For example, <a href="http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html">the creation of an extra chunky tomato spaghetti sauce</a> line is based on results from non-QA focus groups, where people didn't even know that they wanted an extra chunky sauce. It is a reciprocal relationship, where customers are getting something they wanted or yearned for, while the company is more financially successful. How is it manipulative, if you are finding out what people want? The crux of the speaker's argument is that this is unethical because games are designed to sort of manipulate people into playing them. While there is room to learn how to beguile users, there is also room to flop – Tony Blair’s led British Labour Party used focus groups to determine how to increase their ratings. It is a cunning populist strategy. By concentrating too much on what people wanted, i.e. not waste money on investment in railways, they neglected issues which deteriorated to a catastrophic point, <a href="http://www.citizenrenaissance.com/the-book/part-two-where-have-we-come-from/chapter-five-focus-group-politics-and-the-death-of-the-citizen/">and the Party’s reputation gravely slumped</a></span>. Blindly following group test results may leave you with negative ratings and failed products, like <i>New Coke</i>. I know of ways that people have been and are being grossly manipulated using media and other ways, but they are too extreme to compare with the cases in video games.<br />
<span lang="EN-GB"><br />From a pedagogical standpoint, a teacher has to teach by combining positive reinforcement with negative (in behaviourist models), that is using incentive and penalties. You incentivise good behaviour or good results, like a good mark for a well written essay, and punish with a bad mark and extra homework for an awful one, or penalise for being late for school by having the child bring in fruit or paper to class. Concerning the action point mechanic in <em>FrontierVille</em>, it incentivises coming back to the game often, but does not fine the player. The game does have a routine which penalises the player - planted crops wither in time, and one has to harvest before then. If the farmer is too late, the yield is gone. But it is possible to rejuvenate the plants, by using in game currency or real world money (at any case you can always buy in game currency with real money). You choose which crops to plant, and the game presents you with the time when the fruit will be ripe and when they will wither. There is also a wide variety of time-lapses, from 5 minutes to 4 days. Thus you can plan accordingly and the games do not force you into an unbearable schedule with which you have to keep up or you lose. By incentivising long-term crops - they yield more - the game designers conduce to player long-term patience and planning. And from another perspective, the limited amount of energy points causes the player to <i>not</i> play the game for hours on end, and to, most likely, lightly regulate the in game economy. So stating that this game interrupts your sleep or daily activities is an overreactive argument to deride and demean the game and its authors.</span><br />
<h3>
<span lang="EN-GB"><br />A venue for expression<o:p></o:p></span></h3>
<span lang="EN-GB"><br />Games like <em>FarmVille</em> are more like virtual homes, pets and the like - they require maintenance. They are like a space for people to exercise their home-tending and caring skills, and they are pleasant to play because they reward players more often and better than real life, providing an ease off of real word cares. Quite often we feel daunted by how much we labour daily and reap not any quick rewards. Just remember school: in and out of math or English class, once per day, many a week, four times a month, nine months a year, twelve cycles of winter, autumn and spring. Remember the four years of college, sometimes more with additional years for medicine or postgraduate courses, and then perhaps a mediocre job for the many of us, where we continue from day to day. Allow us to dream away our daily strain!<o:p></o:p></span><br />
<span lang="EN-GB"><br /><span lang="EN-GB" style="font-size: 12pt;"><a href="http://www.shakespeares-sonnets.com/sonnet/27">Weary with toil, I haste me to my bed <br />The dear repose for limbs with travel tired;<br />But then begins a journey in my head <br /> To work my mind, when body’s work’s expir’d... </a></span><em>Extract from Shakespeare's 27th sonnet</em><o:p></o:p></span><br />
<div class="MsoNormal">
<span lang="EN-GB"><br />Now this is a simple plead which works for at least semi-innocent entertainment. You can watch no-brainer <st1:place w:st="on">Hollywood</st1:place> movies by the dozen for escapist relief, and they leave you only somewhat jaded with somewhat inappropriate moral messages and ideological overtones. For example 50s or 60s movies or shows, like “I Love Lucy,” which blatantly portray the passive roles of women, their dependability upon men, and other “truths” of a patriarchal society. Plato has urged contemporaries to be very wary of art. Art’s great emotional appeal may elicit impulsive, erroneous ideas, shaping a misguided worldview. The philosopher disliked misused power and influence of artists, inasmuch he wrote: <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="background-color: white;">”he awakens and nourishes and strengthens the feelings and impairs the reason. As in a city when the evil are permitted to have authority and the good are put out of the way, so in the soul of man, as we maintain, the imitative poet implants an evil constitution, for he indulges the irrational nature which has no discernment of greater and less, but thinks the same thing at one time great and at another small—he is a manufacturer of images and is very far removed from the truth.”</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="background-color: white;">Naturally, Plato venerated philosophers, for they were the seekers of the true nature of life and the world. His position may appear very extreme, but what he had witnessed most in his day was the roaring of the theatre - masses gathered to a blatantly vulgar entertainment site for a senseless spectacle. From such a viewpoint, most escapist amusement could be valued critically, esp. now since we are of the society of the spectacle, and social games may be no exception. </span><i style="background-color: white;">FrontierVille </i><span style="background-color: white;">is nothing but a distraction, and one which a great Greek philosopher forewarns us about. Nonetheless, there are redeemable arguments for video games, because they are not passive acts which need only to be observed, like television. They involve some form of learning, challenge, and goals. First the player has to learn its rules, then he or she has to progress through increasing challenges. Only through a better understanding of the game world, analysis of its laws, do the players achieve higher and higher status. Further, simulation or toy-like titles like social games provide a place for self-expression. Of course, I would argue that more genres of games allow people to express themselves, but this currently does not concern us. Anyhow, while </span><i style="background-color: white;">FrontierVille </i><span style="background-color: white;">is not challenging much, its openness makes goal setting a responsibility of the players. Advanced farmers have huge farms to manage and think in larger scales, while beginners are content with foremost challenges. This is radically different from, say, dumb comedy, or simple romance novels, which critically does not involve any tasks of interpretation whatsoever, thus not requiring any cogs to be turned in the beholder’s dome.</span></div>
<h3>
<span lang="EN-GB"><br /><br />How low can we go? <o:p></o:p></span></h3>
<span lang="EN-GB"><br />At what point an amusement reaches the point where moral issues arise? They most often arise at gambling games. These games are, as we all know, a great form of intense pleasure and recreation, however, I think most of us are aware of this affair’s controversies. Gambling is severely addictive and through that this industry relishes. Casinos have evolved to lure people in, they do everything so that people would feel welcome and would want to stay there as long as possible. They advertise free food, exciting, entertaining celebrity shows, and chances to win easy money. The layout of the casinos are similar to the layouts of supermarkets in that they are specifically <a href="http://hotgates.stanford.edu:3455/tenthings/1278">designed to maximise casino’s profits and lure customers into the games</a>. <i>FarmVille</i> and the sorts have taken lessons from casinos to the detriment of the populace’s bank accounts. One of the same tricks they use is in-game currency. Of course, I really doubt whether this is where they took it from. It is more likely that they just continued the honoured tradition of in-game gold coins, but it nevertheless shows the cunning of developers at “Zynga” and other companies. Here is why this is clever and leads to more profit: “Gambling with e-cash may lead to what psychologists call a suspension of judgement. The suspension of judgement refers to a structural characteristic that temporarily disrupts the gambler’s financial value system and potentially stimulates further gambling (<st1:city w:st="on"><st1:place w:st="on">Griffiths</st1:place></st1:city>, 1993). This is well known by those in commerce (i.e., people typically spend more on credit and debit cards because it is easier to spend money using plastic) and the gaming industry. This is the reason that chips are used in casinos and why tokens are used on some slot machines. In essence, chips and tokens “disguise” the money’s true value (i.e., decrease the psychological value of the money to be gambled). Tokens and chips are often regambled without hesitation as the psychological value is much less than the real value. Evidence would seem to suggest that people will gamble more using e-cash than they would with real cash (<st1:city w:st="on"><st1:place w:st="on">Griffiths</st1:place></st1:city>, 1999a).” This is from a paper <i><a href="http://www.eou.edu/~jdense/griffithsparke.pdf">The Social Impact of Internet Gambling</a></i>, by Mark D. Griffiths and Jonathan Parke, 2002. <st1:city w:st="on"><st1:place w:st="on">Griffiths</st1:place></st1:city> is a prolific researcher on gambling addiction and has in recent past started investigating online video game addictions.<o:p></o:p></span><br />
<span lang="EN-GB"><br />The same paper also suggests that the difference in Internet gambling to the traditional variant is that it may pray on a deeper need for self-esteem, and the same could be said of online video games, where this is more obvious. Online casinos introduce chat rooms, where players are able to boast their successes, send e-mails with details on who won how much, and operate in other ways to tease people into playing. The top comment by Timothy Bishop (NintendoCapriSun) written on Blow’s lecture on YouTube points out: “When I used to play <i>Frontierville</i>, my biggest motivation was to impress people. I thought people would look up to me 'cause I was Level 47 or whatever I was. If the game had been designed so that no one else could see my level, there would have been no point.” And truly, achievements in video games are one of the most ubiquitous tasks. Of course there are other predominant roles – socialising and role-playing, and for a long time it was believed that women players were mostly interested in mingling, rather than levelling up. Despite, in a study called <i><a href="http://gamestudies.org/1101/articles/begy_consalvo">Achievements, Motivations and Rewards in Faunasphere</a>,</i> 2011, February,<i> </i>Jason Begy and Mia Consalvo found that “the three most popular activities were Completing Goals, Levelling Up, and Breeding. Each of these fall under the achievement component in that they relate to progressing within the game…“ 93% of players were female and 71% were over the age of 35, and this casts doubt on a myth in colloquial debates and amongst researchers that women were more prone to play for socialising aims. Of course, these are the results of a survey, which was taken, as suspected, by the most dedicated player group.<o:p></o:p></span><br />
<span lang="EN-GB"><br />From an ethical standpoint, gambling is the point on which many take a stand. Subject to fraud, addiction facilitation, shameless profit off of people, and so on. There are many concerns with this activity. But beyond the discussed couple of similarities between it and social gaming, there is not much to go on with. However bad one could try to make <i>FarmVille</i>, it would be impossible to bring it close to the likes of money staking. You do not need money to play it, its innocent enough for kids, no fraud, no suspicion of misuse of private information (with online gambling), <a href="http://voices.yahoo.com/are-casinos-using-subliminal-messages-your-256465.html?cat=11">no suspicion of subliminal advertising</a>, no employment of psychologists to tailor designs yet, it does not drain your bank account like a famished camel, and provides a pleasant environment where you can tend to your cows and crops. In addition it does not cause residents within <a href="http://www.pactoregon.org/facts-addiction.html">50 miles of an internet access point twice as likely to be classified as a “problem” or “pathological” player</a>, it does not cause rise in crime, alcoholism, bankruptcy and it surely does not cause an outbreak of car bombings, public shootouts, and cocaine traffic.<o:p></o:p></span><br />
<h3>
<span lang="EN-GB"><br /><br />Voluntary amusement <o:p></o:p></span></h3>
<span lang="EN-GB"><br />Studies like that of Begy and Consalvo have shown that the older a person is, the more likely he is to become a paying member. Half of 18-24 year olds are free members, and this percentage shrinks to a 12% in 55-64 years of age group. Subscriptions are voluntarily, and there are free members in all age groups. People pay if they want additional content, if they like the game, and only if they can afford it. Nobody is being cheated out of their money. Sure, developers use all sorts of tricks so that people would buy their products, but that is inherent in all products or services in a capitalist model! Companies try to make good games and good marketing campaigns just like musicians try to make their music sound good, appealing, and be heard by you. And, interestingly enough, we do not blame makers of soap operas in beguiling viewers into watching them. While it is believed that games are more intrusive than a television show, it is suspect whether games are capable of manipulative acts by themselves. There are cases of people dying whilst playing a video game, committing acts of murder or even killing sprees, stealing, <a href="http://www.gamespot.com/news/study-one-in-nine-mmog-players-addicted-6162382">getting addicted to MMOs</a>, </span>but they are singular and games are not the causes of these events. There is still no consensus of whether video games can make you dependent and how to classify and diagnose such addictions, but <a href="http://www.techaddiction.ca/internet_addiction_statistics.html">the emergence of studies of computer-related obsessions recently</a> will hopefully resolve this in the near future and inform us, how much of a threat, or none at all, it is.<br />
<span lang="EN-GB"><br />I do not think that Jonathan Blow’s accusation of <i>FarmVille</i> being evil is grounded enough. At around the 56<sup>th</sup> minute of the lecture he says: “If one person wastes a little bit of time with some stupid game that doesn’t do anything for them, that’s no big deal. But when you have a nation of people, who spend a large amount of time on something that’s not just a waste of time, but actively makes them a little dumber, poorer, sheep-like, and infantilised, that becomes a much more serious issue.” And before that he even equated social games with alcohol. It is easy to see that he comes forth with an idealistic point of view almost similar to Plato. Nevertheless, there have been no studies, which have shown that social gaming is harmful at all. Actually, it may prove to be beneficial. But if they are not even benign, when does a video game become not a mindless drudgery, but an exercise in some certain respects? Would <i>Braid</i> fare any better? Or if social games are harmful, perhaps they are less harmful then other favourite past-times of a nation? Like crude soap operas for example? If so, then we should at least mildly rejoice. Anyhow, it is not known exactly how much use puzzle solving is, but it does not improve your intellect beyond your original capacities. And if you are perfectly apt in this regard, it won’t you do more good. A person with some disabilities will not cure himself via neurobic practice. Studies have shown that mental exercises do delay the onset of <a href="http://www.helpguide.org/elder/alzheimers_prevention_slowing_down_treatment.htm">dementia, like Alzheimer’s syndrome, but do not prevent them</a>. In this regard, any new experience is welcome, like experiencing a new video game, which teaches you its own sets of rules, goals, and tasks, and involves your brain. <i>FrontierVille</i> though is not a puzzle game like Jonathan Blow’s game, but we are uncertain as to how much the tasks in <i>FrontierVille</i> or <i>Braid</i> tax the brain, as they are very different. I have come across an interview with a mother, who regularly plays a social game, and who spoke about it being a relaxing experience. She would launch the application and watch television at the same time. This is delightful, because “<a href="http://en.wikipedia.org/wiki/Mental_exercise">watching television sends the brain into a neutral state and is void of thinking;</a> therefore avoiding television is advised for someone wishing to have mental stimulation.” and if a person then indulges in an activity, which requires some interaction, processing and decision making, and is able to relax for a bit, then we should jump for joy!<o:p></o:p></span><br />
<span lang="EN-GB"><br />At any case, there are other ways in which <i>FarmVille</i> is useful besides perhaps tasking the brain. It is its escapist value, relief, and ability to boost one’s self-esteem through its achievement and goal oriented systems. And this may be of great benefit, as fervent recreation should buff one’s productivity, feeling good about yourself may induce creativity and general well-being. Even if we took it at face value and just called it empty entertainment, there is nothing implicitly new or macabre about it. There has been little change since Plato’s time of popular theatre and poetry. Instead, we now have television soap operas and chart music. And <i>FarmVille</i>. Humanity hasn’t gone to hell because of that. Maybe it would be a better world if a lot more people were capable of producing high added value products and services, create wonderful poetry in hexameter, philosophise everything through phenomenology, play their own music in twelve-tone serialism, paint in grisaille, program in OO, construct their own cars (or build open-source ones, which you can already do), invent new devices, build their own homes, and travel at the speed of light. And maybe we will get there. Especially if <i>FarmVille</i> proves to be teaching the populace at least some useful skills. But is this the concern of popular entertainment industries, or education systems?<o:p></o:p></span><br />
<h3>
<span lang="EN-GB"><br /><br />In conclusion<o:p></o:p></span></h3>
<span lang="EN-GB"><br />Rebuking social games as unethical and immoral based on arguments delivered in the lecture is, in my opinion, unfounded. I would gladly use development techniques, which engross players best and set myself atop of competition. </span><span style="background-color: white;">Implementing the best grind/reward mechanisms is to the benefit of the player, too, since he or she will have a more absorbing, <em>entertaining</em>, game.</span><span style="background-color: white;"> There should be a standpoint where they could be held as immoral, but, I think, this goes beyond the video game industry. If you are worried that kids are spending too much time on </span><i style="background-color: white;">FrontierVille</i><span style="background-color: white;">, should you blame the developers, since it is in their best interest to have their games played as much as possible, should you blame the parents, bad friends, a penniless family fiscal situation for they can’t afford active leisure, or should you blame society and its workings as a whole? Say, by eliminating the necessity for profit, it would ajar other reasons for creating video games, such as self-expression, education, recreation. But it is a personal political, economical, societal viewpoint and undoubtedly out of scope of this industry. Did parents blame Iron Maiden or Marilyn Manson when their teenagers started to listen to such "obsequial" music without stopping? Or an example question more akin to this issue - do you blame the computer if your kid is on it for too long? This is a kind of inquiry does not pertain to the scope of video game development. Concerning more the matter of fact, social games do not force your addiction, or at most it is unknown. Current psychological studies are focused on whether MMORPG addiction exists. So for the moment the status quo is that they are voluntary, they are free, they have mechanisms which make you stop playing, they are somewhat educational for younger kids, they nurture successful planning and management skills, they give some space for self-expression and even communication with your friends, along with providing relief from our daily lives. Maybe they are not that good, fostering sedentary lifestyles, straining our eyes, but they provide a lot of new jobs, a new sub-industry, and help a lot of women find relaxation and enjoyment. And for that I rejoice.</span><br />
<br />
Another conclusion which I would like to add as a reminder for myself and a suggestion to fellow developrs, is to not be afraid of IAP. Everyone starting out is afraid of overpricing, afraid even of requesting a normal price, but this is not so much ethics as economy and marketing. If you do, <a href="http://penny-arcade.com/report/editorial-article/going-broke-with-success-how-an-app-with-200000-downloads-led-to-devel">you may bankrupt, end up homeless even if your poject is a hit</a>! Ethical would, first of all, be <em>not</em> making a cultural artefact, a piece of art (in a broad sense) but instead making something of practical use, like physician training software, or provide relief for people in need. Video games are not being sold to starving kids in third world countries, where high pricing of such a bourgeois product would then be ridiculous in all regards. You are charging people with stable and good incomes. If <a href="http://techcrunch.com/2012/07/26/report-rich-people-prefer-ithings/">they own an iPhone, most of them are already well off</a>, it does cost a handsome amount and is worth as much as a new laptop. If you are still concerned over the morality of pricing, then you can do what Crocs Inc. have done. <a href="http://crocscares.com/where/africa/">They donate some portion of their products to third world countries</a>. At some delivery points people can buy a pair for a symbolic sum of 1 USD. This could not have happend without great company profits. So if you feel you overcharged, donate to people that really need it.<br />
<h3>
<span lang="EN-GB"><br /><br />A small idea for game developers<o:p></o:p></span></h3>
<span lang="EN-GB"><br />I think the video game industry could learn a lot from casinos and gambling games. There are some similarities between some games and slot machines already! Their sparkling design. A good example is a conference talk at <i>NordicGame</i> 2012 by Martin Jonasson and Petri Purho <i><a href="http://www.youtube.com/watch?v=Fy0aCDmgnxg">Juice It or Lose It</a></i>. They present a core design principle in making an attractive game by making it livelier with sound, graphics and action on screen. The end result at 14:20 is quite reminiscent of a slot machine and vigorously draws you in. It is amazing how much prominence is given to visual and aural feedback, like special effects, pop-ups, colour, screen effects, etc. to games like <i>Diablo III</i> or <i><a href="http://www.youtube.com/watch?v=bnEFQYgeB4o&feature=related">Critter Crunch (PSN, iOs)</a></i>, both of which I think are remarkable examples of solid game design to the point where I want to apotheosise them. Actually, I think <i><a href="http://www.youtube.com/watch?v=wZZd8F4NxEM">Diablo III (PC, Mac OS)</a> </i>is very, very akin to a slot machine, to its great benefit. Other titles which would be good examples are <i><a href="http://www.youtube.com/watch?v=_qIl0ZVp8Kg">Shatter <span style="font-style: normal;">(PSN)</span></a></i> and <a href="http://www.youtube.com/watch?v=wzSRv4YrQy0">Pac-Man Chamiopnship Edition DX (PSN and XBLA)</a>. There are many out there though. As a video game developer I think the <i>Juice It or Lose It</i> is very inspiring and informative talk, which splendidly delivers an important aspect of development. To a lot of people, even including myself, who is still just a student, these methods were already known, but I would want to point out that these principles were not new at all, and the slot machine industry might do it even better.</span><br />
<br />Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com1tag:blogger.com,1999:blog-9006693841882741777.post-89827209299015392622012-06-13T22:06:00.000+03:002012-06-24T23:41:37.194+03:00Untitled / Be pavadinimo 2011<div class="separator" style="clear: both; text-align: center;">
<a href="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka01.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
'Untitled'</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://litho.gamedev.lt/darbai/2011/Untitled/WebPlayer.html" target="_blank">You can experience this project by clicking here.</a></div>
<div style="text-align: center;">
<a href="http://litho.gamedev.lt/darbai/2011/Untitled/Shukelis_Untitled_2011.rar" target="_blank">Or download it to your hard-drive here. 20 MB.</a>
</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
It is an art piece made in the media of video games.
It is an interative virtual installation, which is designed to allow you to have a walk in a virtual urban environment.
Currently, that is, during June 2012, a branch of the Lithuanian National M. K. Čiurlionis Art Museum is having it on display. </div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/P4qsjdg_vRc/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/P4qsjdg_vRc&fs=1&source=uds" />
<param name="bgcolor" value="#FFFFFF" />
<param name="allowFullScreen" value="true" />
<embed width="320" height="266" src="http://www.youtube.com/v/P4qsjdg_vRc&fs=1&source=uds" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></div>
<br />
<br />
<a name='more'></a><br /><br />
Going outside for a walk is clasically understood as a road to reflection, self-understanding, philosophy, transcendence. Seminal pieces of writing and thought explaining these notions are Ralph Waldo Emerson's 1836 essay "Nature" and Henry David Thoreau's "Walking." These authors state that nature and intuitive experience of it are the prime catalysts for deeper understanding and transcendence.<br />
<br />
However, we are long gone from the 19th century, and long have people been living in cities devoid of nature, destitute of the wild. Generations of urban tenants have born street culture, to wich hip-hop, rap, grafitti are its natural offspring. Many a youth or even adults cannot distinguish wild flowers, bird songs, trees, know not how to fish or plough. And have not the facilities to experience nature as Thoreau willed for. <br />
<br />
But is foliage or streaming water the crux of our transcendental experiences? Are they not just objects to be reflected upon, whereas concrete blocks and asphalt can suffice? Is not the steps that you make the essence of a walk, are not your feet those, which carry your body and mind onwards in understanding? Therefore go on and tread on this urban environment and perhaps, like a walk in the city at night, it will bestow you with an opportune experience.<br />
<br />
<em>This part of exhibition is open on June 2012 at the Kaunas Picture Gallery, National M. K. Čiurlionis Art Museum. The programs used in realising this project were Unity3D, Photoshop, AutoDesk 3ds Max, Sony Vegas. The project in its entirety was made by me with help from Marius Paulikas, who helped me in recording the poem and edited the sound.</em><em><br /></em><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="206" src="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka02.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="http://litho.gamedev.lt/darbai/2011/Untitled/Nuotrauka03.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal" style="line-height: 150%; text-align: center; text-indent: 36pt;">
<span lang="LT" style="font-family: 'Letter Gothic Std'; font-size: 26pt; line-height: 150%;">Be pavadinimo</span></div>
<table align="left" cellpadding="0" cellspacing="0"><tbody>
<tr><td height="9" width="0"></td></tr>
<tr><td></td><td height="88" style="vertical-align: top;" width="602"><span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;"><br /></span><br />
<span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;">Išeiti pasivaikščioti - tai ne
tik įkvėpti gryno oro, tai puoselėti mąstymą, savirefleksiją, kuri veda prie
savęs pažinimo bei dvasingumo. Mintys kyla su kiekvienu kojos kilstelėjimu
priekin, kurios prablaško mūsų protus, iškrato mūsų kasdienybės rūpesčius.
Kiekvienas atliktas žingsnis veda toliau link savęs pažinimo, o tuose toliuose </span><span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;">slypi neatrasti prasmės
klodai.</span><br />
<span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;"><br /></span><br />
<span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;">Kanoniškai pasivaikščiojimas, žmogaus identitetas ir
dvasingumo paieškos yra suprantami tik gamtos apsuptyje. Klasikinėje dailėje,
pavyzdžiui, Džordžonės (Giorgone), Antuano Vato (Antoine Watteau), Viljamo
Ternerio (J. M. William Turner) tapyboje žmogus visados pozicionuojamas
gamtoje. Lietuvių literatūroje, Maironio, Baranausko, Baltrušaičio poezijoje
ypač gajus žmogaus santykis su gamta. Vacys Kavaliūnas straipsnyje “Dialogas
tarp žemės ir dangaus mūsų literatūroje” rašė: “kai tyloje susikaupia gamta ir
kai ji susilieja su žmogaus siela, atsiskleidžia dvasinio pasaulio plotai, ir
žmogus pakyla į aukštumas, kuriose jis susitinka su Dievu ir kuriose pasigirsta
ir dvasinis dialogas, kylantis iš žmogaus būties gelmių.” Tačiau kur mūsų -
miestiečių - ryšys su gamta? Šiuolaikinių poetų, A. Marčėno, D. Kajoko ar
“Literatūrinių Vilniaus slinkčių” atstovų, žodžiuose gamta yra atskiras,
nuostabą, emociją ar katarsį sukeliantis objektas, bet ne žmogaus esybės
vienintelė šviesa. Išeiti pakvėpuoti gryno oro – prieštaraujantis posakis
miestų gyventojams, kai centrinių rajonų namų kiemuose ištisos mašinų
parkavimosi aikštelės. Jose užaugę betono vaikai turi savo, gatvės, kultūrą,
kuri atskirta nuo <span style="letter-spacing: -0.2pt;">bukolikos. Batų kontaktas
su asfaltu sukaukši garsiau už pėdų žingsnį žolėje. Bet ar pėdsakų garsai
minčių </span>neblaško?</span><br />
<span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;"><br /></span><br />
<span lang="LT" style="font-family: 'Minion Pro'; font-size: 12pt; line-height: 150%;">Kūrinyje naudojamos XIII amž. persų dvasininko, sufijaus,
poeto Mevliana Muhamado Rumi eilės. Jo mistinė poezija ragino ieškoti prasmės,
įkvėpimo, tikėjimo ne žmonių rankų kūriniuose, šventajame rašte, o gamtoje,
kuri yra tiesioginis Dievo kūrinys. Fone skamba XX-o amž. amerikiečio
kompozitoriaus John Cage kūrinys “In a Landscape” (angl. “Peizaže”). Cage siekė
kurti ne komunikuojančią muziką, o sutverti erdvę, į kurią klausytojas gali
įeiti. Šie elementai, kartu su virtualia urbanistine erdve, supina platų
intertekstualumo lauką, kuriame jūs galite leisti paklaidžioti savo mintims ir,
galbūt, jei tai tik įmanoma, dvasiškai pavaikščioti.</span></td></tr>
</tbody></table>Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-74371179998762133522012-05-19T17:00:00.000+03:002012-06-24T23:43:09.657+03:00Drawings on the relation of modern man to classical arts<br />
This is a series of drawings on approximately A1 sized paper with Chinese ink. This series dwells on the relation of modern man to the classical arts.<br />
<br />
Is it preposterous for an old man, disfigured by a trauma at an early age during fitness training, to stand strong in a toga? He was an athlete, and still at a senior age he is a champion in his respected field - with such athletic prowess, is this an incompatible concept with the beauty of man, so prevalent in Greek antiquity? Is an adolescent's rejection of classical beauty a childish mockery, which presents a melancholic situation where unbeknownst to them, they disassimilate, supposedly, the deeper and more natural truths about themselves? Or is the heritage of those times, albeit being so highly regarded as even apotheosizing numerous philosophers, artists, mathematicians, without any use to us? If so, we therefore could brutally sever our connection with the beautiful and dramatic part of our history. We could say goodbye to Seneca, Plato, Polykleitos, Phidias and many others...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH8zxb_gktvmEkyTtL85tjoPavLJ2P5Ngb66BXbw8ucS6EjUXTvxrjKazLzA82mj92kkNF5nXlhJjPm0PFY1jUZidNbInmCLCMoUQcwv8R-JPvlojZm3kjhpXwpNnc8ycGNe6-KCdr6te6/s1600/12-04-13_Klasika03.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinJF69AGfDwrzjnT7czes3zLWI32J8mKWjl7ADm6X97TI5BbpCAVgEesZa_8WwUVLOkuG-Onh3tKy_3ygVZL80iEpRPwqP1U58QJV5rkekscVr5UxRJJf8VEX_SGIUhUUSrF3RXR11FSwJ/s1600/12-04-13_Klasika01.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinJF69AGfDwrzjnT7czes3zLWI32J8mKWjl7ADm6X97TI5BbpCAVgEesZa_8WwUVLOkuG-Onh3tKy_3ygVZL80iEpRPwqP1U58QJV5rkekscVr5UxRJJf8VEX_SGIUhUUSrF3RXR11FSwJ/s200/12-04-13_Klasika01.JPG" width="139" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Df5xz_3EDuwjV68M0Kz6YKHiBQnc2j9fueN4oS61OEZOEz5uNUGUU0x9eu2nOSXO-KL0ssqOyPoLdMtH2Nyd329g-Z1FwlTToYil1qMUvqdMIZBR-3K7gRLPTRf6pfhfOBLjl9N5b5o1/s1600/12-04-13_Klasika02.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Df5xz_3EDuwjV68M0Kz6YKHiBQnc2j9fueN4oS61OEZOEz5uNUGUU0x9eu2nOSXO-KL0ssqOyPoLdMtH2Nyd329g-Z1FwlTToYil1qMUvqdMIZBR-3K7gRLPTRf6pfhfOBLjl9N5b5o1/s200/12-04-13_Klasika02.JPG" width="150" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH8zxb_gktvmEkyTtL85tjoPavLJ2P5Ngb66BXbw8ucS6EjUXTvxrjKazLzA82mj92kkNF5nXlhJjPm0PFY1jUZidNbInmCLCMoUQcwv8R-JPvlojZm3kjhpXwpNnc8ycGNe6-KCdr6te6/s1600/12-04-13_Klasika03.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH8zxb_gktvmEkyTtL85tjoPavLJ2P5Ngb66BXbw8ucS6EjUXTvxrjKazLzA82mj92kkNF5nXlhJjPm0PFY1jUZidNbInmCLCMoUQcwv8R-JPvlojZm3kjhpXwpNnc8ycGNe6-KCdr6te6/s200/12-04-13_Klasika03.JPG" width="135" /></a></div>
<a name='more'></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjct982dJY01exJLMQWR5WtRW2EAxT5LNpe_jJ02UXrQo6KHZh5jiWGncuWJeYcfLbffy9HRX4EPKtjG04WLwDGKTbfFfRyqYxzAqjgTVtcnivVfyz2kmaMF5eHDzOwWdSedR9bs9NgPzvo/s1600/12-04-13_Klasika04.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjct982dJY01exJLMQWR5WtRW2EAxT5LNpe_jJ02UXrQo6KHZh5jiWGncuWJeYcfLbffy9HRX4EPKtjG04WLwDGKTbfFfRyqYxzAqjgTVtcnivVfyz2kmaMF5eHDzOwWdSedR9bs9NgPzvo/s200/12-04-13_Klasika04.JPG" width="155" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjavqo9hcNWvatA5-PuSPseB_URFwLCWTNFU3KbspPzpctFKEX4qbRAEDd6IDObMg4ym2rAV238PmeJspkI-1LQpdWllCCPlYw457Q4xpUGYdQdMiZrr7MfniYeVN6vjWPLAqbVwuDhDgPf/s1600/12-04-13_Klasika05.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjavqo9hcNWvatA5-PuSPseB_URFwLCWTNFU3KbspPzpctFKEX4qbRAEDd6IDObMg4ym2rAV238PmeJspkI-1LQpdWllCCPlYw457Q4xpUGYdQdMiZrr7MfniYeVN6vjWPLAqbVwuDhDgPf/s200/12-04-13_Klasika05.JPG" width="141" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2gbpD9vZxpU2B2NbkhQMrysHrhbrRV5MS5seyf2WKN-vIMfUtkivVd_JDW2mIizUFm7EpUJYkSz8z_jzC9dGgU7eVQg3GzZcwf0JKDCql4RGKXrefC33zHTRtaw2tnUlyrKVYNw8mIhBl/s1600/12-04-13_Klasika06.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2gbpD9vZxpU2B2NbkhQMrysHrhbrRV5MS5seyf2WKN-vIMfUtkivVd_JDW2mIizUFm7EpUJYkSz8z_jzC9dGgU7eVQg3GzZcwf0JKDCql4RGKXrefC33zHTRtaw2tnUlyrKVYNw8mIhBl/s200/12-04-13_Klasika06.JPG" width="150" /></a><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2bviUnxaUNfjgloR7X-MxsYrnzgzKv5KTekBnJKAGmBR-omiVXdKzCZmDCa3xxb3fMJMP1RpOy9eXptCrGhz8aD8_WKAnDEZbEdYAe9Vtksek2ot9_ZbSoxIaKFKOiAAz8h8RqKhCvTq5/s1600/12-04-13_Klasika07.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2bviUnxaUNfjgloR7X-MxsYrnzgzKv5KTekBnJKAGmBR-omiVXdKzCZmDCa3xxb3fMJMP1RpOy9eXptCrGhz8aD8_WKAnDEZbEdYAe9Vtksek2ot9_ZbSoxIaKFKOiAAz8h8RqKhCvTq5/s200/12-04-13_Klasika07.JPG" width="143" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8-XipE5cumsvDOIaVkgN-wXNbsEEpnB7frKdSFbXM5zSf83_eCjW8h01Q193WvJ2nm9LHAWTAJqg0CdsLtWAx8kfFRBHQGmrIGarc6wsvZp15w_ifJ9XiRV4is81_k0w1AIzX1NENvJQ/s1600/12-04-13_Klasika08.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8-XipE5cumsvDOIaVkgN-wXNbsEEpnB7frKdSFbXM5zSf83_eCjW8h01Q193WvJ2nm9LHAWTAJqg0CdsLtWAx8kfFRBHQGmrIGarc6wsvZp15w_ifJ9XiRV4is81_k0w1AIzX1NENvJQ/s200/12-04-13_Klasika08.JPG" width="150" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKybHVqnderiUqMm__PUh0X57j6EN0y0R1DzPMiG_H6k8jM_HclDNFmvD2w_VLA5o63K8JNHUIhgbBghFNXl-B3pOZ8kB2AsJUHuWm7oW8BjQa6-ol6ym86aq00enw6VO_X6c1ERftpqcc/s1600/12-04-13_Klasika09.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKybHVqnderiUqMm__PUh0X57j6EN0y0R1DzPMiG_H6k8jM_HclDNFmvD2w_VLA5o63K8JNHUIhgbBghFNXl-B3pOZ8kB2AsJUHuWm7oW8BjQa6-ol6ym86aq00enw6VO_X6c1ERftpqcc/s200/12-04-13_Klasika09.JPG" width="150" /></a><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOauLbPg5SDXj6QBSbNK_TqMMWOL59_ez3x3c-wLU_LiRKWY2NgBzEGCCdtcXw6xShp-ZeumgoCOPZ3LPtxr-5YKGVzGilM26-kBn0n31TKxc9lneYax0wPimHr2fz71gx91F-AHGZ8fDd/s1600/12-04-13_Klasika10.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOauLbPg5SDXj6QBSbNK_TqMMWOL59_ez3x3c-wLU_LiRKWY2NgBzEGCCdtcXw6xShp-ZeumgoCOPZ3LPtxr-5YKGVzGilM26-kBn0n31TKxc9lneYax0wPimHr2fz71gx91F-AHGZ8fDd/s200/12-04-13_Klasika10.JPG" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDqB-wTg9geDz3doY0AB6QsyLXuJC1xir2nqCIirVnJvVkUdvJQ5MnE8Ys91ABr424_BUZa8ZoolghAzq8JkrhAyC7NzrgBofrgM4XDAg0o8IltJqig61Tw-eMEOEclu80PRUecbiA_jqS/s1600/12-04-13_Klasika11.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDqB-wTg9geDz3doY0AB6QsyLXuJC1xir2nqCIirVnJvVkUdvJQ5MnE8Ys91ABr424_BUZa8ZoolghAzq8JkrhAyC7NzrgBofrgM4XDAg0o8IltJqig61Tw-eMEOEclu80PRUecbiA_jqS/s200/12-04-13_Klasika11.JPG" width="200" /></a><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyAoNytlubtoPU8Pz-mHn2ZdezUJSr__i-RcavJGAPPyJAyDGXPbkdb8adoie4w55LDmz_42GO3yYKfzBAkD-MXzsNtorCi_roy0Ymu425Z0qzIUk5ag4EmYCH0AHWD7Vreyvb32mKwXUp/s1600/12-04-13_Klasika16.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyAoNytlubtoPU8Pz-mHn2ZdezUJSr__i-RcavJGAPPyJAyDGXPbkdb8adoie4w55LDmz_42GO3yYKfzBAkD-MXzsNtorCi_roy0Ymu425Z0qzIUk5ag4EmYCH0AHWD7Vreyvb32mKwXUp/s200/12-04-13_Klasika16.JPG" width="191" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">Some sketches on this series.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: left;">
Along with this series I would like to share a relevant poem by Percy Bisshe Shelly.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<b><span style="font-size: large;">Ozymandias</span></b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
I met a traveller from an antique land</div>
<div class="separator" style="clear: both; text-align: center;">
Who said: Two vast and trunkless legs of stone</div>
<div class="separator" style="clear: both; text-align: center;">
Stand in the desert. Near them, on the sand,</div>
<div class="separator" style="clear: both; text-align: center;">
Half sunk, a shattered visage lies, whose frown,</div>
<div class="separator" style="clear: both; text-align: center;">
And wrinkled lip, and sneer of cold command,</div>
<div class="separator" style="clear: both; text-align: center;">
Tell that its sculptor well those passions read</div>
<div class="separator" style="clear: both; text-align: center;">
Which yet survive, stamped on these lifeless things,</div>
<div class="separator" style="clear: both; text-align: center;">
The hand that mocked them and the heart that fed:</div>
<div class="separator" style="clear: both; text-align: center;">
And on the pedestal these words appear:</div>
<div class="separator" style="clear: both; text-align: center;">
"My name is Ozymandias, king of kings:</div>
<div class="separator" style="clear: both; text-align: center;">
Look on my works, ye Mighty, and despair!"</div>
<div class="separator" style="clear: both; text-align: center;">
Nothing beside remains. Round the decay</div>
<div class="separator" style="clear: both; text-align: center;">
Of that colossal wreck, boundless and bare</div>
<div class="separator" style="clear: both; text-align: center;">
The lone and level sands stretch far away.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<div class="separator" style="clear: both; text-align: left;">
Some additional selected drawings. The first three are on A1 sized paper. The rest are small and varied. </div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLu1LWNLnB7I8sN6T88ZgFyZR4JIoJA0MFLVeiv-gFli6_-jZT0932yXhy6qey6Uy0V4SpYzqbq66Gsf000Nux-bDOC0-KueCN1hM9sHJivpAoMtuHqwDzsa6bR_rCcdSzcNppfLN7aXh/s1600/12-04-13_Piesinys01.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLu1LWNLnB7I8sN6T88ZgFyZR4JIoJA0MFLVeiv-gFli6_-jZT0932yXhy6qey6Uy0V4SpYzqbq66Gsf000Nux-bDOC0-KueCN1hM9sHJivpAoMtuHqwDzsa6bR_rCcdSzcNppfLN7aXh/s200/12-04-13_Piesinys01.JPG" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQ1PrHeQeqrZTsBTB9eab_wO68pV417hG3YW75XBhEnro9vojSLoIyXICI1YWQP4xOKDPLyr2HNty3efznXtWLpE47XHI8oa2pd14tC8Tz6epU8G3X8sUltVUnYr8z4RgI5kxGVSb16Oe/s1600/12-04-13_Piesinys04.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQ1PrHeQeqrZTsBTB9eab_wO68pV417hG3YW75XBhEnro9vojSLoIyXICI1YWQP4xOKDPLyr2HNty3efznXtWLpE47XHI8oa2pd14tC8Tz6epU8G3X8sUltVUnYr8z4RgI5kxGVSb16Oe/s200/12-04-13_Piesinys04.JPG" width="138" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGCoBFTfFR6z_81jW6LGpqS6s6AzBU1ignJGECaviAEd8FVad4MQDZMb8NKY3iBAOEhrNVzhwI1omBWgNp6Y400C8gSA6AfqYZwxhPZvCoQoIcC3A1wYkNwP8MZ2zXZPlIMnJiMGGdvlD8/s1600/12-04-13_Piesinys05.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGCoBFTfFR6z_81jW6LGpqS6s6AzBU1ignJGECaviAEd8FVad4MQDZMb8NKY3iBAOEhrNVzhwI1omBWgNp6Y400C8gSA6AfqYZwxhPZvCoQoIcC3A1wYkNwP8MZ2zXZPlIMnJiMGGdvlD8/s200/12-04-13_Piesinys05.JPG" width="135" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA61WALykONxomEwkIHPvCuZhskwkFB-8ct6dNYsIdMko69J9ncG_XTY8bAh5Rn0GmLWZ3OKvSHI666IQhdhyphenhyphen5zpQYRf3ir_hF8x6lEIn4UlUATFkF_n8aFLbjIx82p0pA-pQwJUVR3Gr1/s1600/12-04-13_Piesinys06.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA61WALykONxomEwkIHPvCuZhskwkFB-8ct6dNYsIdMko69J9ncG_XTY8bAh5Rn0GmLWZ3OKvSHI666IQhdhyphenhyphen5zpQYRf3ir_hF8x6lEIn4UlUATFkF_n8aFLbjIx82p0pA-pQwJUVR3Gr1/s200/12-04-13_Piesinys06.JPG" width="122" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHIwJe9eApZp_Kr9LLNzqLID8fQHNgMCH3wUlkZ_vTqyZjRxIB-ASizBf1mePtY4oX7kxcT2mjpLrZKZG-HW_AZKz7dPYUZGlaFXJTJtHZ3rk2PWfQytrjaKw8TpTDMaDIxLhYds_VwBH/s1600/12-04-13_Piesinys09.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHIwJe9eApZp_Kr9LLNzqLID8fQHNgMCH3wUlkZ_vTqyZjRxIB-ASizBf1mePtY4oX7kxcT2mjpLrZKZG-HW_AZKz7dPYUZGlaFXJTJtHZ3rk2PWfQytrjaKw8TpTDMaDIxLhYds_VwBH/s200/12-04-13_Piesinys09.JPG" style="cursor: move;" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMaxQrBxOJKDeEloA5Btpmmr9uTUKOe1FAt_gH0f5TFTLLETIvDaq-Vd_sE0MhxhxykFKoU183E9e5Eks1edD-kOtjYwSOb_I_IOzlLPCJZ8AYVs1_GAd5AeJWu4_-SfsjcKsR4BUeUqY8/s1600/12-04-13_Piesinys19.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMaxQrBxOJKDeEloA5Btpmmr9uTUKOe1FAt_gH0f5TFTLLETIvDaq-Vd_sE0MhxhxykFKoU183E9e5Eks1edD-kOtjYwSOb_I_IOzlLPCJZ8AYVs1_GAd5AeJWu4_-SfsjcKsR4BUeUqY8/s200/12-04-13_Piesinys19.JPG" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKqswB2WQOcpj83yfUSZB9UV7DMa2nyp3-kr2Q7GOXHVtm39HMjJ8EpA2IZDQq6oN8e5DGdiqX6xoQZI85aQPDLNI5fq3t8gL5pSQdf2eHRnZ6f_FfGSPuOsj_FQldta8beYfVZZ_IynQ/s1600/12-04-13_Piesinys13.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKqswB2WQOcpj83yfUSZB9UV7DMa2nyp3-kr2Q7GOXHVtm39HMjJ8EpA2IZDQq6oN8e5DGdiqX6xoQZI85aQPDLNI5fq3t8gL5pSQdf2eHRnZ6f_FfGSPuOsj_FQldta8beYfVZZ_IynQ/s200/12-04-13_Piesinys13.JPG" width="120" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMaxQrBxOJKDeEloA5Btpmmr9uTUKOe1FAt_gH0f5TFTLLETIvDaq-Vd_sE0MhxhxykFKoU183E9e5Eks1edD-kOtjYwSOb_I_IOzlLPCJZ8AYVs1_GAd5AeJWu4_-SfsjcKsR4BUeUqY8/s1600/12-04-13_Piesinys19.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a></div>
Subsequent drawings are studies of anatomy and plastic anatomy.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXzRrP_JWaACYbZHtbphQAM-SurPfdffmx9mSB7pS0pVB1Zy100lGh4j3iFf2LkNfUp19h87GDRyXOQa1oV9XRgrQ_wM1caqef389Vo-8DN017h7Zo4gM91tQtpYyotKGcOzHU_bOeCL9/s1600/12-04-13_Anatomija01.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXzRrP_JWaACYbZHtbphQAM-SurPfdffmx9mSB7pS0pVB1Zy100lGh4j3iFf2LkNfUp19h87GDRyXOQa1oV9XRgrQ_wM1caqef389Vo-8DN017h7Zo4gM91tQtpYyotKGcOzHU_bOeCL9/s200/12-04-13_Anatomija01.JPG" width="160" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2plm2-nco-9w_V6qkvFM0Bj2YNlh8oC6fGPL9JNDt3yQBXgSczhzrJQdO1yqRB5ySFmIR1CA5q_oXLmgqyk2Q0E4H5Rql0QguVdpj0RJrhZQOAIPHcpLhLgGGyTrnt7MzGkQqDmwv_85k/s1600/12-04-13_Anatomija02.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2plm2-nco-9w_V6qkvFM0Bj2YNlh8oC6fGPL9JNDt3yQBXgSczhzrJQdO1yqRB5ySFmIR1CA5q_oXLmgqyk2Q0E4H5Rql0QguVdpj0RJrhZQOAIPHcpLhLgGGyTrnt7MzGkQqDmwv_85k/s200/12-04-13_Anatomija02.JPG" width="140" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYmER13hkL8Mf_-mYTuoWrr4cSM6u27Lfrah0R9Gqe47SkLRqrPjKVMXWj9ewCf1zp1wAejm_yz-wU0Yb2hl7X1hcxrDLtuKoSW45az9S2CIREPzoLuXoXGOcO3lUdMF8YwlJWPr7lsLAA/s1600/12-04-13_Anatomija03.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYmER13hkL8Mf_-mYTuoWrr4cSM6u27Lfrah0R9Gqe47SkLRqrPjKVMXWj9ewCf1zp1wAejm_yz-wU0Yb2hl7X1hcxrDLtuKoSW45az9S2CIREPzoLuXoXGOcO3lUdMF8YwlJWPr7lsLAA/s200/12-04-13_Anatomija03.JPG" width="200" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2plm2-nco-9w_V6qkvFM0Bj2YNlh8oC6fGPL9JNDt3yQBXgSczhzrJQdO1yqRB5ySFmIR1CA5q_oXLmgqyk2Q0E4H5Rql0QguVdpj0RJrhZQOAIPHcpLhLgGGyTrnt7MzGkQqDmwv_85k/s1600/12-04-13_Anatomija02.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7s7ALMf83mGAn14px6fLA0hNFZPbdZ_dNs-htTvBFRbX3id7HeMGeSkjld9XmPwdTaaRJ5IaSwZ3zmmiDsI4RUm8gTibybPG1eZul0rWyJl65PwEW_VDRIte9_pepxjkS4Sfk8G2qLS2K/s1600/12-04-13_Anatomija04.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7s7ALMf83mGAn14px6fLA0hNFZPbdZ_dNs-htTvBFRbX3id7HeMGeSkjld9XmPwdTaaRJ5IaSwZ3zmmiDsI4RUm8gTibybPG1eZul0rWyJl65PwEW_VDRIte9_pepxjkS4Sfk8G2qLS2K/s200/12-04-13_Anatomija04.JPG" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioP0NY7D4Ro_SRnXNlP2WAX1Z9ws6jbWB0Oa9nSrWtLq62kKU1ZCBBNtUjivnim-v9L26lcGKoCAPNdpvxLIYHo5hh-pDrQ-J2FGrH_H-Wm6dI83FEjwqES43nSbsYhvNyk15Upp9K2K9j/s1600/12-04-13_Anatomija13.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioP0NY7D4Ro_SRnXNlP2WAX1Z9ws6jbWB0Oa9nSrWtLq62kKU1ZCBBNtUjivnim-v9L26lcGKoCAPNdpvxLIYHo5hh-pDrQ-J2FGrH_H-Wm6dI83FEjwqES43nSbsYhvNyk15Upp9K2K9j/s200/12-04-13_Anatomija13.JPG" width="135" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUwwcLPDYaFAS79f7G5aVXYKs8vIvADetAZm5T7dLeJmAnBomz19dlg8uBrt6-dWU6DrK1-tUwMU5mQXi5PcFv3UffxywKUbLae4Tl_NpoGgwM4v2DRhI5jRwyLV44k7t9Pqy9aK182Nkr/s1600/12-04-13_Anatomija10.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUwwcLPDYaFAS79f7G5aVXYKs8vIvADetAZm5T7dLeJmAnBomz19dlg8uBrt6-dWU6DrK1-tUwMU5mQXi5PcFv3UffxywKUbLae4Tl_NpoGgwM4v2DRhI5jRwyLV44k7t9Pqy9aK182Nkr/s200/12-04-13_Anatomija10.JPG" width="134" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjudCyW2TWse9hUWYodKbhHWQ4ew0QkKEZeTr8Lv81hzs63lRf4xhF9J7g0lGg3-mQmIkUfCY5_bsoNZBpnL6FOQNH68aKTdo2jY61f40QBsQIxVCdG64cYIqW7BwV_7RHMx5cmRgDuQ7W8/s1600/12-04-13_Anatomija11.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjudCyW2TWse9hUWYodKbhHWQ4ew0QkKEZeTr8Lv81hzs63lRf4xhF9J7g0lGg3-mQmIkUfCY5_bsoNZBpnL6FOQNH68aKTdo2jY61f40QBsQIxVCdG64cYIqW7BwV_7RHMx5cmRgDuQ7W8/s200/12-04-13_Anatomija11.JPG" width="145" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtXbGEzdOVUmYTDjWE6Fat1igQi595yZds-UsB0NHTUkCDv494eUs7Mx1BSSe_9jc50S7DzQmnvfbHGnvWYVEC78pKknELRIh2kINHPTXYUwB6bghyphenhyphenXCkqrSglHiqKzjMPU92xH6ZwPXDc/s1600/12-04-13_Anatomija12.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtXbGEzdOVUmYTDjWE6Fat1igQi595yZds-UsB0NHTUkCDv494eUs7Mx1BSSe_9jc50S7DzQmnvfbHGnvWYVEC78pKknELRIh2kINHPTXYUwB6bghyphenhyphenXCkqrSglHiqKzjMPU92xH6ZwPXDc/s200/12-04-13_Anatomija12.JPG" width="133" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj62x9FkN71GMsTjiAWdAKeD0bUmWsTvhBv5Vxw8-sWzdo9l_-N7GYr0_20J27nH85zuBDbSbqvvwaXg-gP0jzP0_yYVxoVm2Tmc-btKrTz-oPK6M4V8b_tOwAlkFTcIOoVnmNPnMXIQPdc/s1600/12-04-13_Anatomija05.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj62x9FkN71GMsTjiAWdAKeD0bUmWsTvhBv5Vxw8-sWzdo9l_-N7GYr0_20J27nH85zuBDbSbqvvwaXg-gP0jzP0_yYVxoVm2Tmc-btKrTz-oPK6M4V8b_tOwAlkFTcIOoVnmNPnMXIQPdc/s200/12-04-13_Anatomija05.JPG" width="200" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQH7ClQZsN3XXZhDmIdPAJHVF0dE_0ah4-7mXBIto93BfHOYKzir1G_OKXZo9X-m7j7gOnRF9pF2xQC0aYJNFkztGrkI4_Kka81tbsTtITLYXp517Ndms6q2frkl8V49aAf9KXSByY9_e9/s1600/12-04-13_Anatomija16.JPG" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQH7ClQZsN3XXZhDmIdPAJHVF0dE_0ah4-7mXBIto93BfHOYKzir1G_OKXZo9X-m7j7gOnRF9pF2xQC0aYJNFkztGrkI4_Kka81tbsTtITLYXp517Ndms6q2frkl8V49aAf9KXSByY9_e9/s200/12-04-13_Anatomija16.JPG" width="151" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6hVflK8j8TSqiggfCZ0ztniKh6AjHruovj7SKQcytHKoLJICfdoVLxHZGEaJjN4XdgoEd75IpWp31bmmjntV2Ri4fsELWfc1E5tCN5qJGeZZTUCLA3CEpacBb1afgnTrkqL3aT8UHYq89/s1600/12-04-13_Piesinys26.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6hVflK8j8TSqiggfCZ0ztniKh6AjHruovj7SKQcytHKoLJICfdoVLxHZGEaJjN4XdgoEd75IpWp31bmmjntV2Ri4fsELWfc1E5tCN5qJGeZZTUCLA3CEpacBb1afgnTrkqL3aT8UHYq89/s200/12-04-13_Piesinys26.JPG" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxF0ug9FopAhIetHwUoRLdNVCVLwdnFBvq2ZdbizW5oClKtOQtkZ79D7vfvYfYD7EBvmMGcD_UKSjw-dHkubsD2egk-AcLepSOdJgrqvFGyByCpm5RRL3YM72rUzcE7YbrJqYbmk-lfEmP/s1600/12-04-13_Piesinys27.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxF0ug9FopAhIetHwUoRLdNVCVLwdnFBvq2ZdbizW5oClKtOQtkZ79D7vfvYfYD7EBvmMGcD_UKSjw-dHkubsD2egk-AcLepSOdJgrqvFGyByCpm5RRL3YM72rUzcE7YbrJqYbmk-lfEmP/s200/12-04-13_Piesinys27.JPG" width="154" /></a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_JLrnc9a78uOpYrFKR8U-xh6UmCBifBYYI-1g7SIdbWus1ZbCTXgy0sfMydGZuSuXLfFv1lTgLeNGYIuGTDKc11Q1VDqoguRd1MZYKUgGoKwt1CJMykNjgpHjtLa_tq4RC2pkVatLNswT/s1600/12-04-13_Piesinys25.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a></div>
<div style="text-align: center;">
<br /></div>Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0tag:blogger.com,1999:blog-9006693841882741777.post-72561435202782980322011-12-29T15:50:00.000+02:002012-06-24T23:44:26.511+03:00Moving to this blogHello all future readers of this blog,<br />
<br />
This webpage is going to be more tailored to be a “professional” portfolio site, where I will be showcasing my work and my writings. For employers, the meat of this site is the “Portfolio” tab at the top menu, which will feature my best work for the jobs that I aiming for: 3D modelling.<br />
<br />
I previously had a couple of protfolio websites, with which I wasn't happy because of inability to update and their lack of unversality.<br />
<br />
It just happened that this webpage is being made just before the dawn of 2012, so, I'll use this opportunity and wish everyone and this website godspeed!Almantas Šukelishttp://www.blogger.com/profile/10952258882910955196noreply@blogger.com0